Create custom collision for Unity in Blender (Tutorial) by #SyntyStudios

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In this tutorial we cover how to create custom collision for Unity in Blender. We take a dumpster from the Polygon Cyber City pack and create our own collision using Blender to allow our character to enter the dumpster and import the new collision model in to our Unity project.

* buying from the Synty Store gives you both the Unity and Unreal versions of the pack.

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0:00 Intro & Getting Started
0:34 Importing the FBX into Blender
0:41 Creating the collision mesh
2:02 Matching the model scale, rotation and pivot
2:55 Exporting from Blender to Unity
3:21 Setting up the collision in Unity
3:39 Outro

#tutorial #unity #gamedev
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Great video I didn't realise it was this simple
really appreciate that you show the entire workflow
concept

After_Pasta
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Banger! this has helped quite a bit. I have the Cyber City and the Sci-fi City packs. There are a few things I want to change, and now I can. Cheers

nibiruimagineering
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Or quick and dirty just throw in some simple shapes in the collisions you want, like side and bottom, and leave the original model with no collision, same result.

VaupellGaming
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When are you guys going to bring out more unreal engine tutotials?

christiangeorgeson
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Thought about doing that, but how does it affect performance? Especially if the shape is more complex.

smsalabm
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Is there a reason you left its rotation as 90 after applying its rotation as -90? Wouldn't that just make its rotation 0?

fredthefish
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So, performance wise, how does it compare to the primitive Unity colliders? Like would it be better if I used 5 primitives to shape the dumster instead? What is the proverbial performance catch here my dood?

hungrygrimalkin
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well you can do the same in unity as well just make the same approach under prefab itselfe :)

Injabsful
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Do you guys use a custom character controller or an asset store controller?

petersaup
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Interesting 😊 thanks.

The main obstacle I’m facing is making scenes as visually attractive as yours.

I’m guessing that there are techniques for lighting, positioning of objects, post processing, live elements, etc. that make a great scene.

Could you make a few tutorials on how to design great scenes for games, from scratch, so that we understand the fundamentals?

Starting from a prebuilt scene, like in some tutorials, still makes me difficult to understand the process.