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Create Custom Collision mesh in Blender 2.8 and export it to Unreal 4.23.1
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In this part we will create a more simple version of our house object, and save it as our custom collision mesh. We will then export it using Xaviers addon, import it in Unreal 4.23.1, and set Unreal to use our custom mesh always.
Music:
0:01 Monplaisir - A Good Start
0:53 Dee Yan Key - Adagio mother natures sleep
Music:
0:01 Monplaisir - A Good Start
0:53 Dee Yan Key - Adagio mother natures sleep
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