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Interactive Wind Shader for your Foliage (Unity Tutorial)
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In this Unity tutorial, We'll make a wind shader for all your foliage from scratch using Shadergraph, and by the end you'll have lots of tweakable options so you can get it to look just right.
Then we'll take it a step further by making the foliage interact with our player when he walks past it, taking the player's velocity into account!
This video was heavily inspired by Code Monkey's awesome Wind Shader video you can find here:
This video expands on that one so you can have wind you can interact with (whether it's from your character's velocity, or from a "wind controller" script or anything else you want)
Link to Download our FREE 2D Asset Pack:
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The Free 2D art pack used in this video:
Contents of This Video: ------------------------------------------
00:00 - Introduction
00:25 - Creating the Wind Shader
07:02 - Fixing every animation looking exactly the same
07:22 - Improving results by adding more vertices to sprites
08:37 - Creating our foliage velocity controller
09:56 - Creating the trigger for our foliage velocity
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