Character Face Texturing in Substance Painter | Trailer

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In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.

We'll be focusing exclusively on the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you'll encounter in your work. If you can texture the face, you can texture anything!

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That character looks absolutely incredible tbh

jdoe
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Can't wait to dive into this one :) thanks guys

MFMArt
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I'm very interested in this tutorial but I'm a blender user, instead of a maya one. would it still be possible for me to follow the final rendering steps?

onion_cubiccherry
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Does one need other type of software beside substance painter to complete this course or is painter enough?

tiredguy
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I have a question. After decimation, can I paint with a tileable map without Zremesher or topology? I wonder how tileable map texture and painting are possible without topology.

RnikeR
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Any idea why the material height goes to 1 just fine but when I try and sink/pit the height to -1 it looks like it remains at 0 (flat to the mesh)?

lostarsm
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this looks like it could teach someone who sculpts in blender how to turn a low poly sculpt to look like a high poly sculpt.

joshua
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It looks so awesome class.. Please can you tell me what software used here to record keyboard keys on screen ?Thank you!

AmrAmin
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Is this real-time, or time-lapse with voice over?

Enz
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HI guys, I have a question, I bought this class from you and I have a mesh that already has all the height geometry from Zbrush. Do I still need to do all height information you did if I already imported a high poly Mesh and Baked the normals in in Substance Painter?

murrowboy
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Can you tell us how does this workflow compare to using Mari/TexturingXYZ maps? btw I wish you guys do an UE render and show us how to do a proper skin setup there as well.

respair
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This course looks awesome. It's a pity skin material in Maya for Arnold. Why not blender? May be it's possible to include blender part in this course, like a bonus.

max_nadolny
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How big part of the result is dependent on having a new substance painter that has the warp projection and having Arnold/Maya?

Anyhow keep up the good work, hope you guys make a advanced Eevee lighting set up tutorial at some point.

krackbacka
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to bad you dont show skin materials in unreal

chrisSandersASX
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Do something about Asian country like India please please i want to buy u r class please do upload u r class in Udemy or skill share please 🙏🙏🙏

nileshsamantarmc