How to make SKIN TEXTURES in Substance Painter

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Chapters
0:00 Intro
0:22 Reference
05:02 Setting up Substance
07:13 Generating Maps
10:27 Making the Base
16:01 Adding Skin Color
21:50 Freckles
24:05 Cavity Textures
34:51 Exporting Textures
35:52 Checking Renders
39:46 Updating Textures
44:03 Specular
46:56 Nostrils
48:48 Roughness
51:22 Custom Export Presets
51:58 Skillshare
54:50 Adjustment Layers
57:01 Final Updates
1:01:04 Outro
Outro
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Комментарии
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Finally someone came up with the real skin texturing process.. That really awesome. I wish there will be another part too for the whole body. Like how the skin texture will go for the rest of the body below neck with the same face color

mohammadrazakhan
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Finally, someone who opens the curtain to skin texturing!! Thank you J!!!

bakani
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Another good reference for skin is subdermal color zones. I found adding those colors really brings so much more life to the peace.

tytotech
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I really appreciate the breakdown step by step, you give lots of pieces other tutorials don't, amazing work!

unrealhabitat
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J, you're the kind of artist to look up to. Thank you for these amazing tutorials you put out.

aliqaheri
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Man this is truly one of the best tutorials I've ever followed, thanks to you I kinda feel like I have textured faces my whole life !

Lannisterification
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Yah zBrush is a OpenGL software, like Maya. But Substance Painter is DirectX by default so people want to use external maps like from zBrush, best they start OpenGL. Substance do export in both format (OpenGL or DirectX). Like J said: it's only the Green channel that is flip. By the way, Unreal is DirectX too. So you need to choose ahead in each software you want to <render>

samcraftYT
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Love the tips at the end, where iterating and going back and forth from texturing to marmoset really makes a difference, especiaally the subtlety complexity you mentioned. Amazing tutorial!!

Btw watch this in 1.5x speed if you're just trying to understand and not following step by step

DarkKnightPOV
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This is the greatest skin tutorial I've ever watched! Thank you for your breakdown!

clumsypig
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thank you for telling people to save as soon as they start a project. so many of my art buddies fight me on saving right away

turningcog
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so glad i'm looking at videos on people's methods for this, i would've never gone about making skin this way, i'd have done some stupid stacking of shit and struggled then failed

thanks for this <3

TheAngelArrow
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you are awesome!
I still remember when you commented on my old project on Artstation. I felt so honored :)
thank you for sharing your technique

vannibrighella
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This has really broken the ice for me getting into texturing properly, as I had dabbled and had some quick and dirty workarounds, but I love this manual approach. And best thing is it feels like the layering process I would use in photoshop. And can confirm this process still works with my old substance painter 2017 version. Thanks a ton!

CONTORART
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It's because of videos like this one that people can say that nowadays you learn more on Youtube than at school!
Impressive one J, full of useful knowledge.

workflowinmind
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top notch, first time doing skin and I feel like a pro after this video, awesome job :)

plvg_design
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I have so much respect for you, simply because you dont use xyz textures, but reference them and paint all the layers by hand. Brings a piece to a whole new level of quality

nikoraisikovoy
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This How To really increased my texturing skills. Thanks for sharing.

bleibtneugierig
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insane! thanks for upgrading my skillz

dirty_flowers
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You are one hell of an inspiration for me. I'm going from Digital painting/drawing, and expanding my skills to 3D, and you are an awesome teacher! Subscribed, Sir!

XAKHAN_ArtB.Y.R.O.N.I.C.
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The best lecture, you are the god of Substance painter. I love you

Dragon_Yax
welcome to shbcf.ru