Mobile Joystick - New Input System - Unity Tutorial

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Doing the same thing but in a better way!
I already cover the tutorial on the joystick but its outdated and, to be honest it's one of the worst method!
So I am updating or correcting whatever u call!

Feeling Lazy to watch? here:

Timestamps:
00:00 - Intro
00:26 - Setup New Input System
04:26 - Taking inputs(Script)
06:02 - Movement (Script)
08:35 - Fixing Problem
9:20 - Movement Test
9:28 - Rotating Player
13:03 - Final Test

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THANKS FOR WATCHING!

#fallenblood #fallenbloodtutorial #unity
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Love it?
Why don't u support me of Kofi! 🥰
It's help me to create more video!

Got any issues? U can freely ask me on discord- Fallenblood#4236

I will try my best to answer u as soon as possible 😀

Fallenblood
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"Remove all Control Schemes" saved me 3 hours! Finally solved the Joystick lag and unsmoothness problem, Thanks!!!

code-meow
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Saved me a lot of time, lots of love my dear!!

approxd
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If you delete every input beside gamepad, isn't that contradict the whole point of using Input system package which is to easily build your game across platform. or am i missing something?

farid-frederick
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do you know why my button UI image can nomt move the player? I use even clean solid principles, is like to be staccked?... you solved in yur video deleating the schemes...but In my case I ve a mess to deleate id...I have to re-do my thing, s not problem...probably this Unity input system has some bugs?

risingforce
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So with the Unity Starter Assets FPS Controller I got the FPS Controller in my game, and on my smartphone.
But the Move sprite to move around forward and back, stays in place where it is, and so does the look pad sprite.
I noticed from Playing Call of Duty Mobile that the move sprite, and the look pad sprite appear anywhere on the screen depending where you place your finger on the screen, on your smartphone.

Can you adjust the settings on the FPS Controller in the Inspector panel to make the sprites appear when you place your finger on the screen instead of the move and look sprites being fixed in one place on the screen, like a joystick float
If not is this something that has to be coded in C# for the sprites to appear on the screen when the player presses their finger on the touchscreen on their smartphones?

Stinger-rqgy
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Great. But there some spikes when the player is moving

kapostolov
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Can you make tutorial for making movement by button instead joystick

Feiee
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Does this work with the 3D platformer character controller?

kozmobotgames