Inevitable Researchers

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Inevitable Researchers from Inevitable Betrayal Guild
Google Hangout Discussion (more of a Podcast) 4/19/14
Overview of Research Interest Areas of Guildees

*Purpose and Introduction* 0:00 - 2:10

*Social Media & Online Ethnography with Chareen Snelson*
2:10 - 15:11
Leadership, Problem Solving, Culture, Role of Social Media, Machinima, Educational Applications and Research Methods

*Leadership and Collaboration with Marie Bjerde*
15:11 - 31:49
What makes the game real enough to develop these skillz?
How do they transfer into work/academic situations?
What can we learn form in-game leadership culture to apply to workplace transformation?

*Strategies for Sustaining Community with Tanya Martin*
31:49 - 54:55
Culture, Facilitation/Leadership, Requirements, Best Practices Impact, and Implication for Professional Development

*Relationships Between Player and Digital Characters led by Erica Liszewski*
54:55 - 1:10:40
Avatars and NPCs, Emotional Connection and Believable and Meaningful Behaviors What Makes for Meaningful Interaction?

*Literacy Development Through RP Games with Lee Ann Tysseling* 1:10:40 - 1:32:07
text Complexity, Research Strategies, Writing Landscaped, Application to Remediation - Resilience, Perseverance,, and Vocabulary Development Games

*Metagame with Kae Novak* 1:32:07 - 1:51:50
the "metagame", synchronous online learning, Machinima
networks and knowledge transfer, research methodology in MMORPGs, leadership, alliances and absorptive capacity
failure, end game group learning and perseverance as a group and organization.

*Epistemic Frames with Chris Luchs* 1:51:50 - 2:16:42
Entrepreneurship and Business in Games, Virtual Economies,
End Game Strategy formation, execution and evaluation,
Training methodologies of high performing end game raid groups

*Evolutionary Psychology Backchannel Discussion* 2:16:42 - 2:34:00

*Future Directions* 2:34:00 - 2:37:06

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I would look at the time discussion as more of a shift to mastery-based learning from seat-time based learning.  Motivate students, either K-20 or adult, to master material and gain credit/certification at their pace so they can complete courses in less time if they are capable of doing so.

laurencecocco
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To Grid's points: I think the opportunity to just play contributes to the draw of coming back over and over. We have so many choices to pursue different goals, both hard and easy fun.

KristinaThoennes
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Thanks for watching and participating.

chrisluchs
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Welcome to the first Inevitable Researchers Discussion. Feel free to post your comments / questions here and we'll share them with the participants. 

chrisluchs
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@Kae well i think most instructors/professor don't even understand what "Online Presence" and nor would they understand why they would need it :/

Vgiannoutsos
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well @ kae most instructors/professors don't even know what "Online Presence" is let alone know why they would need it

Vgiannoutsos
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So how can we put more fun and play in professional development communities? We also get a lot of clear feedback as we accomplish things in game.

KristinaThoennes
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well, my one criteria is: it has to be blue!

bluebarker
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 i know education worried about the game companies having our information, but what about those big testing companies that even ask for social security and other important confidential information? how is that any different? <<< in response to dora and student confidentiality 

Vgiannoutsos