Intro to HD Render Pipeline(HDRP) in Unity 2019.3 (Updated Workflow)

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Let's explore the updated workflow of Unity's most powerful High Definition Render Pipeline(HDRP) using Unity 2019.3
We will also learn how to convert your existing project into HDRP project.

☑️Quick Links :☑️
Introduction 00:00
Part 1. Download HDRP package from Package Manager 02:04
Part 2. Convert material to HD materials 03:50
Part 3. Implement HDRI sky 07:09
Part 4. Post Processing 11:40

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✅URP Tutorial Series

✅HDRP Tutorial Series

✅Lighting and Post Processing Series

✅Shader Graph Series

✅Unity Graphics Demo

✅ Unity Beginner 3D Game Tutorial Series
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I love the, "Voila! Nothing happened!" That's what is called classy, high grade humor.

GoodNewsJim
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BEST HDRP video on the internet!, Thank you so, so much for doing this!

autorotate
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Great tutorial. This is the video I was asking for, thanks. Keep it up, you're doing a great work raising awareness about HDRP and bridging the gap between SRP world and older rendering pipelines and workflows.

AlexTuduran
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Keep these videos coming dude. Quality stuff. You are the new man. Thank you.

davestr
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Is it weird that I laugh when he says "voila, nothing happened!"

null_zz
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Wow what a coincidence, I was looking for an updated workflow on this new update and you just posted a new video, thank you!

David-Codes
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Thank you so much I was freaking out when this happened I watched at least 5 tutorials on how to get rid of the pink textures and this is the only one that worked

dunderguy
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Your tutorials are some of the best I've ever seen. Very relevant for people like me working in the current versions.
The problem I have is when I find something like in effect on the asset store after my project is set up it messes up my project when iimport it and seems to revert everything back to old settings. It is very frustrating.

BestAnimations
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"It's gonna take a few seconds to open unity"

My pc burning for five minutes to load - Are you sure about that?

Amazing tutorial keep the good work :).

yuriaugusto
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Great tutorials, thanks!
And scene is already looking good : )

caxopog
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This video is very valuable: Thing about software development, coding is different than learning techs which are the mind of another engineer. Coders aren't automatically a mind reader.

Imagine you bought a new car. Yes, you can read time. You know the clock is off by an hour, but how do you set the clock? Radio presets? Air conditioner? Brake and gear shift combos? You don't know until someone tells you.

Thanks UGuruz for telling me. Watch for Starfighter General MMO on steam. :)

GoodNewsJim
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Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!

Phyffees
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Looking forward to your physically based sky video. :)

andywatts
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Very useful video, thanks for creating this!

Nazubal
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Thank you for this very informative video Mr.Pajeet :)

phosphorus
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Thank you! That exactly what I working on right now.

EmanX
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Thank you man thank you, finally a GOOD video.

atkl
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Wow. This is the exact asset i am using in my game right now for environment. Its like Deja Vu you have chosen same asset for making this video :) Anyway nice video.

vinodkumarakula
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I suspect that DefaultSceneRoot doesn't save changes not because it is default, but because you need to overrides changes as you always do when you modify a prefab. DefaultSceneRoot is a standard prefab.
Other than that it is the most helpful tutorial on new HDRP pipeline I have found so far.

slavsh
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Very informative and easy to understand.... Thank you....

sandipanchakraborty