tf2 technically has 5 stock shotguns

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big thanks to:
trigger_hurt for their contributions in research
Gold for scripting help
hoste for lending weapons

old title:
"why tf2 technically has 5 stock shotguns - & why these two identical shotguns don't look the same"

FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
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"This decision immediately backfired in three years."

10/10, never has there been a better definition of "immediately."

Thelacker
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"There are four different shotguns"
"Four? Ridiculous! We need to develop one universal shotgun that covers every class!"
"There are now five different shotguns"

darthvaderbutwayshittier
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Valve employee: Now that we added nametags we need to put all the shotguns together!
Boss: Lmao no just make a 5th one

BilaL
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At this point I wouldn't be surprised if the answers of the universe were somehow contained within the clusterfuck that is TF2's code.

YoshiONEONE
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"Dammit, guys, we have too many shotguns, what do we do?"
"Uhhh... Add a fifth one?"
"GENIUS!"

EthyrielY
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I, a gamer, certainly do want hundreds of shotguns.

fatersteve
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"We had a problem that was caused by having many shotguns, So we made another one"

charlestitor
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At this point, I'm just curious as to how insane TF2's code rabbit hole goes.

VidIntruder
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I'm naming my stock shotgun "the secret fifth shotgun" now

vidiottheowl
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My man Shounic inflating the value of strange shotguns over the boosted visibility they offer.

RdTrler
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I never thought a weapon as relatively basic as the stock shotgun would have so much Spaghetti Code Lore behind it.

purplehaze
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Speaking of shotguns, always wondered why Pyro was the only one cocking the shotgun when pulling it out. Really weird Pyro got such a detailed animation while others just pull out the shotgun.

Queek_Headtaker
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"immediately backfired in three years" I fucking love this guy.

halfastudio
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Just wait until he starts discussing which weapons get custom entity classes and which ones have to share.

henke
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The more I learn about the spaghetti code the more I understand why noone at valve wants to work with it anymore

verbugterherrderdunkelheit
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1:49 fun fact: the postal 3 leak version of tf2 actually had option 1 for the shotgun. the shotgun was called tf_weapon_shotgun_secondary and inside of the weapon script file it had definitions of what viewmodel to use for the classes that had the shotgun in the secondary weapon slot instead of different weapon entities for each class that used a shotgun in the secondary weapon slot.

Marioiscool
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Guess each shotgun being specific for each class also explains why the ejection port only works on one of the shotguns

trainsontape
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As a coder; I hear other coders tell me, "don't plan a head" and then we get stuff like this.

soundrogue
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You'd think if they added a 5th shotgun, they could just make those the default item for the four classes. Even if the other four were still in the files as artifacts to prevent the spaghetti from breaking, just for consistency (and for picking up dropped weapons, which is sometimes useful) they'd change the actual equipped weapon.

ClonedGamer
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Valve: "I solve practical problems"


*MORE GUN*

Dosor
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