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Cyberpunk 2077 | PS4 - PS4 Pro - PS5 | NextGen Patch 1.5 Graphics Comparison
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PS4:
dynamic 1080p at 30fps (common 720p)
59,42Gb
PS4 Pro:
Dynamic 1224p at 30fps (common 1080p)
59,42Gb
PS5:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
56,10Gb
- According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p.
- The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times.
- The most notable improvement is in the general shadows and lighting.
- Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination.
- The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle).
- There is a texture improvement on certain elements.
- In general, a more solid game feels on all platforms.
- There is an increase in draw distance and anisotropic filtering on PS5.
- PS5 now has more NPCs on screen.
- Full Dualsense compatibility has been added.
- The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues.
- Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.
dynamic 1080p at 30fps (common 720p)
59,42Gb
PS4 Pro:
Dynamic 1224p at 30fps (common 1080p)
59,42Gb
PS5:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
56,10Gb
- According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p.
- The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times.
- The most notable improvement is in the general shadows and lighting.
- Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination.
- The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle).
- There is a texture improvement on certain elements.
- In general, a more solid game feels on all platforms.
- There is an increase in draw distance and anisotropic filtering on PS5.
- PS5 now has more NPCs on screen.
- Full Dualsense compatibility has been added.
- The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues.
- Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.
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