Blender Tutorial: Face Rig with Rigify for Beginners

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In this tutorial you'll learn how to rig a face under 10 minutes! Easy Blender beginner friendly tutorial!

Make sure to enable Rigify under Edit/Preferences
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Fantastic Tutorial!
I the last months I started using ARKit shapekeys (blendshapes) and my works got a boost
In particular I'm using the ReveRig add on to create the Rig and refine the animation, while the core of the facial animation is done with Mocap.
Trust me, if you have an iPhone: Mocap + ReveRig is the way 🚀

nikomozz
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You saved me!! the other tutorial i was looking at really needed this step and i was panicking that i couldnt get the bone to stick with their method.... thank you!

nyu
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I just discovered your channel and this video is fantastic! Your honesty about the challenges in creating 3D art is refreshing and motivating. As a graphic designer who has worked with static designs for years, I recently started updating my skills in motion design and have been posting my studies on my channel. Good luck to us both!

rafan.studio
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absolutely amazing tutorial, thanks immensely!! the hotkey addon helped so much, thanks for enabling it <3

dorothymorris
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Thanks!!
I was stuck on eye rig, then i saw your video and i got it

RC-abv
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Thanks, among all the videos out there, this was the only one that solved my problem.

DubstepGodOfficial
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Thank you so much for the eye solution ❤❤❤❤

Pixelanimation
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7:12- face rig qaurter
7:15- face rig from the front
7:26- face rig from side (wireframe)

danielnorton
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Before you generate rig dont forget APPLY ALL TRANSFORM.

TEO
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How do you do this without affecting the rest of the body? I've managed to get it done on the face, but the body moves along with the jaw.

Emptrix
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Around 8:26 when I go to "generate rig", the button is grayed out. Does anyone know why this might be happening? I am trying to add a face rig to a full-bodied model that already has a rig for everything but the face, I am wondering if that is part of my problem....

Update, figured it out in case anyone else has an issue with this: You need to set the existing head bones rigify type to spines.super_head type. Then select all the face rig bones along with the head bone and you should be able to generate the rig.

Also, if your object changes size when you parent the rig to the face, make you've applied scale/rotation to the object and both its rigs/armatures first.

KrissieFox
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i am generating the rig but it generetes a small version of it and rotated to the side

HUARASTACA
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Your video is amazing! I'd like to see animating part too

gitaecookiemonster
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excellent video. but look, the "skeleton" part doesn't appear and when I generate the rig, I can't move the bones. is there any solution for this?

leonavarro
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Hey! I need some help with this. At 8:23 I click on generate rig but it errors with "RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs'
What should I do?
THANKS!

Perobueno-vi
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similiar to how you added parents at the end of eyes, do i need to do this for teeth? my jaw isnt controlling my characters teeth

also how do i attach the rigify head to a skeleton? i only did the head in the meta rig

heavenstarcraft
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Hey, mine is not properly rigging and it creates like a small meta rig whilst not changing any face proportion.

cyx
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ı did all the steps right but ı cant pose my character why is that happening

metinozkantar
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I'm rigging a highly customized character. Is there a way I can create my own controls from scratch? Rigify won't do it for me

Nykey
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the forehead bones are disconnected by default. How do i connect them with the eyebrows?

leonpijudo