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Top 5 Things Gröesten Haus did Wrong #Shorts
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Gröesten Haus is the second on-disc map for CoD WW2 Zombies. Here’s five things it did wrong.
#5: Gröesten Haus will start spawning in Wüstlings on round ten and Brenners on round 50. While there aren’t as many special enemies as the game’s main maps, there are those who would have preferred the map just have regular zombies instead.
#4: Gröesten Haus is an incredibly small map, but there’s not a whole lot of strategies to survive. The original Nacht der Untoten had two great training spots and a camping spot, while this map doesn’t really have any solid locations to camp or train
#3: While I’m happy perks are on this map, the only way to get them is not only entirely random, but the Wunderfizz forces you to take each perk. You can cycle through perks to get the four you want, it would have been better to have a traditional wunderfizz that gave you more choice in the matter.
#2: The mystery box and Pack-a-Punched mystery box are available on the map, but they’re hidden behind Easter Eggs. I can understand hiding Pack-a-Punch, but locking the mystery box behind round 20 or an Easter Egg you’ll likely have to look up is just unnecessary.
#1: The biggest problem with Gröesten Haus is that it’s locked behind The Final Reich’s Easter Egg. I get they were trying to push people towards the Easter Egg, but it didn’t make me want to complete the Easter Egg more. It just annoyed me.
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