Bevy Engine 0.15 with Required Components, Entity Picking, and more

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Bevy is a data-driven game engine built in Rust and Bevy 0.15 is officially released. This is the end of a multi-week release candidate process so unless you're relying on a third party crate that hasn't made a release, you can update today.

We've got a ton to talk about but I want to start by pointing out the official blog post which lists the full extent of the changes, including links to the relevant Pull Requests, as well as the migration guide which covers everything you could want to know about upgrading your applications.

## Chapters

00:00 Bevy 0.15 is out now!
00:30 Required Components
01:35 Rendering
01:41 Chromatic Aberration
01:58 Order Independent Transparency
02:12 Visibility Bitmask Ambient Occlusion
02:35 Volumetric Fog
03:03 Retained Render World
03:32 Entity Picking
04:07 Curves
04:55 Animation
05:33 Bevy Remote Protocol
05:50 Observers
06:15 bevy_ui
06:26 cosmic-text
06:55 and more
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This is awesome! I was trying to build a star gazing prototype in bevy, and now 70% of the hardest issue I was finding are probably solved thanks to volumetric fog and the chromatic aberration filter 😁

AndreaDragotta
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bevy devs cooked with this release. I was blown away by what they had done like 1/3rd the way through reading the post bevy made. Also im excited to see where the no_std support will take us. I suspect people will get up to all sorts of cool shenanigans with that lol.

jearlblah
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This update was packed full of cool new features. Hopefully avian/rapier gets an upstream too!

ramonvansprundel
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5:34 -- JSON over HTTP? That's so heavy... Why not wrap something like Cap'n Proto, or something like that? 🤔

JosephDalrymple
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Very excting, was hoping that you'd be able to get the entity context whenusing required components, but it's alright.

awdsqe
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0:44 bundles are deprecated aren't they?

officiallyaninja
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Bevy needs An Editor, Or I Need An Editor To Work.

Good_luck_
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Bevy engine needs physics integrated more than an editor.

carlriemann