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Bevy Engine 0.15 with Required Components, Entity Picking, and more
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Bevy is a data-driven game engine built in Rust and Bevy 0.15 is officially released. This is the end of a multi-week release candidate process so unless you're relying on a third party crate that hasn't made a release, you can update today.
We've got a ton to talk about but I want to start by pointing out the official blog post which lists the full extent of the changes, including links to the relevant Pull Requests, as well as the migration guide which covers everything you could want to know about upgrading your applications.
## Chapters
00:00 Bevy 0.15 is out now!
00:30 Required Components
01:35 Rendering
01:41 Chromatic Aberration
01:58 Order Independent Transparency
02:12 Visibility Bitmask Ambient Occlusion
02:35 Volumetric Fog
03:03 Retained Render World
03:32 Entity Picking
04:07 Curves
04:55 Animation
05:33 Bevy Remote Protocol
05:50 Observers
06:15 bevy_ui
06:26 cosmic-text
06:55 and more
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