Bevy Engine 0.14 - Open Source ECS-based game development in Rust

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Bevy 0.14 is out!

## Chapters

00:00 Bevy 0.14 is out!
00:18 game jam
00:36 Rendering
00:51 Meshlets
02:13 Screen Space Reflections
02:48 Volumetric Fog and Lighting
03:30 Motion Blur
03:58 Filmic Color Grading
04:19 Auto Exposure
04:46 Depth of Field
05:17 PBR Anisotropy
05:32 Percentage-Closer Filtering (PCF) for Point Lights
05:43 Subpixel Morphological Antialiasing (SMAA)
05:58 Visibility Ranges (hierarchical levels of detail / HLODs)
06:09 GPU Frustum Culling
06:35 bevy_ui
06:38 Rounded Corners
06:49 UI Node Outlines
07:09 Animation Blending
07:47 bevy_color (Improved Color API)
08:34 Shapes
09:02 Gizmos
09:29 Observers and Hooks
09:48 Component Lifecycle Hooks
10:31 Observers
11:19 Query join
11:31 State Machines
11:43 Computed States
12:04 Sub States
12:30 State Scoped Entities
12:56 State Identity Transitions
13:15 Working Groups
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Nanite team also made a custom rasteriser- basically, gpu rasteriser suffers on small triangles, so they wrote a software rasteriser that works on triangles that are smaller than 25*25 pixels or so. It whould be such a cherry on top

TimDrogin
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Really nice and quick summary of the release. Great video!

robertswain
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FYI I think the audio working group decided to create a new audio solution to better fit into the ecs paradigm rather than using kira audio

hymm
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Always appreciate these round up summary videos, keep it up and thank you!

gabrielkwong
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Nice, can't wait to disable motion blur.

Endelin
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Thanks for the overview! Looks like very interesting stuff just landed.

flwi
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holy shiet, that was packed. Bevy is getting better and better.

LuisCassih
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On the one hand it's so cool to see this engine getting all the fancy 3d features and fireworks like god rays, volumetric fog but on the other hand you have 2d which again was abandoned and doesn't even have the most basic 2d lighting, not to mention some normal maps or something :/

Astamor
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haha wow looks like you got this video out within an hour of the announcement, well done! 🎉

peterhayman
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With meshlets, will be we able to do heightmap/displacement maps with a ton of detail?

stevenlandow
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Does Bevy have the ability to replace unreal or Unity?

j
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Substates are literally what i wanted ever since i played with Bevy. Absolutely horrible the old system!

Mempler
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There's no random sample for Quat. anyone know a fast uniform one?

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