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Bevy Engine 0.14 - Open Source ECS-based game development in Rust
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Bevy 0.14 is out!
## Chapters
00:00 Bevy 0.14 is out!
00:18 game jam
00:36 Rendering
00:51 Meshlets
02:13 Screen Space Reflections
02:48 Volumetric Fog and Lighting
03:30 Motion Blur
03:58 Filmic Color Grading
04:19 Auto Exposure
04:46 Depth of Field
05:17 PBR Anisotropy
05:32 Percentage-Closer Filtering (PCF) for Point Lights
05:43 Subpixel Morphological Antialiasing (SMAA)
05:58 Visibility Ranges (hierarchical levels of detail / HLODs)
06:09 GPU Frustum Culling
06:35 bevy_ui
06:38 Rounded Corners
06:49 UI Node Outlines
07:09 Animation Blending
07:47 bevy_color (Improved Color API)
08:34 Shapes
09:02 Gizmos
09:29 Observers and Hooks
09:48 Component Lifecycle Hooks
10:31 Observers
11:19 Query join
11:31 State Machines
11:43 Computed States
12:04 Sub States
12:30 State Scoped Entities
12:56 State Identity Transitions
13:15 Working Groups
## Chapters
00:00 Bevy 0.14 is out!
00:18 game jam
00:36 Rendering
00:51 Meshlets
02:13 Screen Space Reflections
02:48 Volumetric Fog and Lighting
03:30 Motion Blur
03:58 Filmic Color Grading
04:19 Auto Exposure
04:46 Depth of Field
05:17 PBR Anisotropy
05:32 Percentage-Closer Filtering (PCF) for Point Lights
05:43 Subpixel Morphological Antialiasing (SMAA)
05:58 Visibility Ranges (hierarchical levels of detail / HLODs)
06:09 GPU Frustum Culling
06:35 bevy_ui
06:38 Rounded Corners
06:49 UI Node Outlines
07:09 Animation Blending
07:47 bevy_color (Improved Color API)
08:34 Shapes
09:02 Gizmos
09:29 Observers and Hooks
09:48 Component Lifecycle Hooks
10:31 Observers
11:19 Query join
11:31 State Machines
11:43 Computed States
12:04 Sub States
12:30 State Scoped Entities
12:56 State Identity Transitions
13:15 Working Groups
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