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Sprite Analysis | Mega Man: Proportion and Rendering (+Tiny Timelapse!)
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There are many choices available in how we construct and render a character sprite, even within a relatively small space. In this sprite analysis, we're taking a look at several versions of Mega Man to unlock a few considerations of character proportion and rendering, and I attempt my very own tiny version of the Blue Bomber!
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Check out my art here:
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I commissioned music in this video from these fantastic artists:
BJG title animation theme music by Failpositive:
Additional background music by mcguy215:
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Portions of the materials used are trademarks and/or copyrighted works of Capcom. All rights reserved by Capcom. This material is not official and is not endorsed by Capcom.
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Check out my art here:
————
I commissioned music in this video from these fantastic artists:
BJG title animation theme music by Failpositive:
Additional background music by mcguy215:
————
Portions of the materials used are trademarks and/or copyrighted works of Capcom. All rights reserved by Capcom. This material is not official and is not endorsed by Capcom.
Sprite Analysis | Mega Man: Proportion and Rendering (+Tiny Timelapse!)
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