Sprite Analysis | Mega Man: Proportion and Rendering (+Tiny Timelapse!)

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There are many choices available in how we construct and render a character sprite, even within a relatively small space. In this sprite analysis, we're taking a look at several versions of Mega Man to unlock a few considerations of character proportion and rendering, and I attempt my very own tiny version of the Blue Bomber!

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Check out my art here:

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I commissioned music in this video from these fantastic artists:

BJG title animation theme music by Failpositive:

Additional background music by mcguy215:

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Portions of the materials used are trademarks and/or copyrighted works of Capcom. All rights reserved by Capcom. This material is not official and is not endorsed by Capcom.
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24 pixel tall Megaman: exists
BJG: *a m a t e u r*

.leo_
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I think it would be cool to talk about the sprites from Castlevania: Symphony of the Night or even just sprites that use less detail to convey complicated ideas like those in that game.

buzz
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That 16px sprite turned out way better than expected, what a great example

panampace
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The sprite analysis are always the one most interesting topics you have on your channel and congrats on 20 k subscribers!

augustusbrown
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I would love more videos about megaman sprite analysis! There is so more to study, diferent proportions in Mavericks (such as Dynamo and High Max), diferent shades and much more

xolucasox
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I've been waiting for your videos now, they're a highlight of my week

michaelvasquez
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I can't begin to tell you how much I enjoy and look forward to your videos. Thank you for all the work you put in, and making such quality content.

sebastiankain
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Your edit to the face was spot on, a straight up improvement imho. Also I should take the opportunity to thank you, as someone that has been getting into pixel art for about a year now it was your puzzle-like approach that helped me the most out of so many resources out there. Hope you're well and keep up the amazing work.

gryffo
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I'm stunned by how neat these videos are, as well as how ever-green they are going to be!! Great work!

nirtheart
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so cool!
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imagine doing like optical illusions with this type of art form!
keep up the brilliant content!

GanZsie
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That subtle face edit blew my mind! Your version looks great too, it's amazing how so much can be shown with just a few squares :D

CKTDanny
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you're my biggest inspiration to finally start dipping my toes into pixel art right now :) your explanations and tips are super useful and the way you really break down the sprites into their elements + show the pixel changes makes it visually easier to understand, thanks a lot for the videos!

gio_ordanno
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Hey, just wanted to inform you that you're a huge inspiration for me doing pixel art ;) Keep pumping out those videos

raphaelbossniak
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Amazing video!!
I don't think that MM8 Edit really fits with the rest of the sprite, but on the other hand that helmetless 16px Rock blew my mind! Super beautiful!!

uandresbrito
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Appreciate your resurrection of the term "super deformed", which used to be everyday vocabulary for me back in the 90's talking about anime and Japanese games.

kevinfishburne
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I was viewing your old videos, and suddenly you are posting a new one! Thanks!

ricoh
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Just wanted to say that I ADORE your channel and the work you put into it. You really kickstarted my pixel art journey and I cannot thank you enough. Can’t wait for what you do next❤️

thechaxxe
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i'm always excited when u upload!!







even though i dont even do pixel art

minchxy
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I've never noticed why I didn't like MM8 sprite, your video made me figure it out! Your "Eyes correction" made a lot of difference, I don't think it's perfect, but it's so much better!!!

Thanks a lot!

mhylian
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Yes, keep up with great content, very educational indeed!

macabrerapkz