OpenGL with Python 3: Adding Textures

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It's kind of sad that I have to use other videos and tools because the video didn't actually explain some basic concepts very well. But because I'm a complete beginner when it comes to 3d rendering, and the video can't cover every single point in the process. I hope the creator can add some useful links to, for example, how the rendering pipeline works and how textures work in OpenGL, but this is still super awesome work and I cant thank the creator enough for doing this.

Zaxjz
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the image is rotated 90 degrees counterclockwise

vigzihaman
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I like how the cat image isn't even entirely transparent, it's just a fake png.

grande
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Hi Thanks for a great tutorial. I have tried more or less your steps and things do work but my mesh for some reason looks transparent. Is there any reason why this should be the case

aymenmir
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Hey, I have been following the tutorials (and loving them). However I ran into an issue, where when I load an obj file and apply a texture it is misaligned, do you have any clue why that could be?

KraCZE
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Hi I have a question. May I know how do I change the background of the window with glClearColor to that of an image? I understand pygame has window fill but I want to put an image at the back of a 3d object. can't seem to render it.

dexterchewy