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Floating Particles inside of an animated/changing geometry | Full Houdini Tutorial (HIP File)
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00:00 Intro
00:12 Setting up the animated font
01:59 Setting up the Flip source
04:14 Setting up the Flip simulation
07:21 Setting up the collision in the simulation
10:20 Caching and cleaning up the simulation
15:12 Rendering with Redshift
26:50 Rendering Party :D
27:07 Final tweaks and conclusion
In this tutorial, we will go through a complete process of seeing how to achieve floating particles inside your animated or changing geometry.
We will start by making an animated text(font) and later will use it as a collider for our floating particles.
After that, we will go through the process of setting up our Flip Fluid simulation and making our particles to float inside the changing text that we made earlier.
In the final chapter, we will take a look at rendering with Redshift. We will start by setting up our material and colors, 'pscale' attribute that defines the scale of our particles and finally the lighting.
I hope you found this useful!
If you have any questions or suggestions, feel free to leave it in the comment section.
You can check some of my works here:
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