Fusion 360 Surface Modeling | Intermediate Hairdryer

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Learn how to surface model a hairdryer in Fusion 360. This tutorial is aimed at intermediate-level users or those who understand the basic functionality of Fusion 360. Therefore, I won’t be walking you through every single little detail, such as setting up the reference image.

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Have a question about Fusion 360? Post it in the comments section of this video!

TIMESTAMPS
0:00 - Surface Modeling a Hairdryer in Fusion 360
0:43 - Getting the reference image
2:07 - Setting up the sketch geometry
5:42 - Revolving the top of the dryer
7:42 - Creating the handle sketch geometry
12:04 - Looking at the curvature comb
12:49 - Extruing the surface geometry
18:00 - Lofting the handle geometry
19:37 - Reversing the surface appearance
21:58 - Stitching and trimming the surfaces
23:57 - Splitting the body at the parting line
24:27 - Using the draft analysis
26:43 - Zebra analysis and curvature map analysis

DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.


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Do you prefer the "INT" (intermediate) tutorials or "BEG" (beginner) tutorials? Let me know by commenting!
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*TIMESTAMPS*
0:00 - Surface Modeling a Hairdryer in Fusion 360
0:43 - Getting the reference image
2:07 - Setting up the sketch geometry
5:42 - Revolving the top of the dryer
7:42 - Creating the handle sketch geometry
12:04 - Looking at the curvature comb
12:49 - Extruing the surface geometry
18:00 - Lofting the handle geometry
19:37 - Reversing the surface appearance
21:58 - Stitching and trimming the surfaces
23:57 - Splitting the body at the parting line
24:27 - Using the draft analysis
26:43 - Zebra analysis and curvature map analysis

ProductDesignOnline
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I do want to add several points:1. surface modeling is more parametric than freeform model, although the two are similar.

2. the reason you extrude two sketches at 12:30 is because two connected sketches can not be lofted. And you got a excellent solution for that.

znm
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I have been away from Fusion360 for a few weeks now, picked back up with this tutorial and was still able to keep up! I prefer this pace better since I got through your beginner courses. So INT for me.

richardheadrick
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Big thanks for a very informative tutorial. I have had my visual settings set to wireframe for over a year and your video showed me how to put it back to shaded. I got so used to wireframe that I had given up trying to switch it back.

alanjones
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Always learning something new on each watch. You always present each lesson as though it is easy to follow and that is the motivation factor that push me to wanting to try to try and eventually learn it.

charleschua
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Thanks for the great video Kevin. I found the way you created the handle really helpful.

SourceMinion
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INT - and keep going with the best online F360 tutorials!

MikeHu
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Add another vote for INT. Wouldn't mind and ADV. or two. Keep up the great work!

tecks
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INT for me and mostly important is good practice. As a beginner we often find way to do things but because we don't use good practice, we end up in situation where we are stuck with the way we did the design and have to redo most of it to make sure it can be modified later.

Rodamyot
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INT for sure. Really appreciate how you're injecting practical knowledge into these tutorials as well - like draft analysis and part line offsets

jordannull
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Hi, great video! One question: what is the difference between stitch and merge?

ThomasHaberkorn
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Thank You. that really esy and usefull tutorial !!

afrykanerPL
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Thank you very much.

I did this lesson but I couldn't get the thickness to take on the handle...It could be perhaps that my handle angles were not clean enough. The whole program just freezes up and shuts down. This happens quite a bit with my more advanced works.

I'm working on the education version from Autodesk. When I get to a certain point in my modeling Fusion 360 freezes and then the program doesn't respond. It will save work but at the same time, it's hard to have more advanced models.

Do you have any advice?

barretttabler
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INT I'm currently looking for tutorials or cases concerning Sculpting or Creating Forms. I've been exploring these commands and I'm having difficulty understanding exactly what the commands and their parameters do and more specifically how to utilize these to create my own designs.

bobthackery
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I keep getting stuck on the intersecting point at around 15:20. I do what you are showing. But it doesnt add a point at the bottom of the handle. I have selected all three items in different order and still never can get the bottom handle intersecting point. Any thoughts on what I am doing wrong.

JuicedInteractive
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When creating the handle loft, what is the difference between Tangent and Curvature connection? I never know which to choose for the best. Thanks

designert
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Hi . I've been binge watching your scuplting and surface modeling vids . Great info. One question thou Could you make a video that shows maybe what would make you decide between the 2 methods and work flows ? Do you ever combine the 2 ? Cheers

bigfilsing
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INT but would also love to see ADV as well. Thanks!

ikbo
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Great video, I much prefer the intermediate tutorials. I have only been using Fusion 360 for a month but I'm already getting annoyed with the pace of some of the beginner video series on youtube.


I would be interested in videos of some of the analysis tools you mentioned and how they relate to the manufacturing process. I also enjoy video series where a complex project is tackled start to finish. For example, how would you go about integrating the electronics? Would you have a model of that stuff beforehand that you mold the hairdryer around? How much time would you spend refining the "ergonomics" of a design? Are there design rules you follow?


Just some ideas. Thanks for the video. Subscribed.

brianmullaney
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Sir please What is the importance of using surface revolve instead of solid revolve for the revolve you did at first.

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