How did this SEGA Genesis Game achieve the 'Impossible'?

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I explain how "The Adventures of Batman & Robin" had possibly the most coding tricks of any 16-bit game.

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Myself and the rest of the old Clockwork Tortoise team are honoured you featured our game. I personally had so much fun working on the art. Huge thank you.

S-I-T
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The pseudo-3D techniques that were used in the 16-bit era are more interesting and impressive to look at than actual 3D graphics. I love this era of gaming.

spotifyseascapessmoothjazz
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Fun fact: The guy who did the music for this game is Jesper Kyd, who would go onto compose for the Assassin's Creed series. Recommend looking up a genuine hardware recording of the soundtrack. It goes in hard.

Pan_Z
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Played the heck out of this game as a kid in the 90s. Had no idea what a gem this was until now.

koltendrews
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Had to rewind to pay attention because the 3D claw was so impressive and mesmerizing that it robbed my concentration. AMAZING work. Never played this one before and now I'm tempted to play it right now.

guslima
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This game has been getting a lot of love lately. The creators are finally getting the recognition they've always deserved for this masterpiece

AnthonyRiddle
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Batman the animated series was a huge factor in my younger teenage years. I remember coming home from school and watching it everyday. Cheers.

michaelcastillo
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It's like "Demoscene: The Game." It looks absolutely amazing even today.

robintst
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The brilliance of this game was the artistic style and the pacing in which these effects were used. Each level looks great and the next level always manages to surprise you with a new effect. It's a shame the game is so overtuned in terms of difficulty and that some of the levels seem to drag on forever. Great breakdown as always!

ultimateman
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I like how they're using the horizontal interrupts in the top down flying sequence to move the traffic on the streets below.

soviut
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I remember renting this game from Blockbuster as a kid. This game was awesome! Gunstar Heroes has similar effects and that was a really really good game too. Miss those days when gaming was fun.

sickofeverything
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3:11 Wow! If I'd seen that arm swinging back in the day my mind would have been blown. That looks remarkable and out of this world!

shmookins
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Me and my cousin played this game everytime we were at my grandpa’s together (grandpa had the sega genesis at his house), I remember not being immensely good and he would carry, but the day we beat this game together was a day I’ll never forget

wolfenislife
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It’s magical how many tricks the genesis can handle

ssf
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The Genesis game that blows my mind the most is Contra: Hard Corps. Still can’t believe that a Genesis is doing that. It’s just nonstop action spectacles.

KryptKicker
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Very emotional video for me to watch. My big brother and I used to play this for hours and hours and hours. He has since passed away. This is my favorite memory of him.

marcusmrb
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This game always looked gorgeous, just from pictures even, and it really bummed me out as a child that none of our locals stores had it, for some reason. I only got to play it years later.

DisgruntledDoomer
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It's very nice to see these relatively easy tricks used in such a versatile way. Also very well explained, thanks.

TAINCER_
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YES! Been touting this game for years as a technical marvel. I was stunned back in the 90s when I rented it from video palace.

thebeardofpepe
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I think what worked so well for this game was that the design team nailed the color and artwork to really emphasize these effects. The lighting/color on the city really gives more of illusion of depth. The airship, ground, and background in the bossfight were all making eahother pop. Simple effects go a lot further if you actually DESIGN the assets to play into the effect. It looks great on the wooden floor, but the wooden floor doesn't present it in the dramatic fashion a city does. Also, with these being so simple, why did so few use it??? Vectorman was a game devoted to that sphere effect, and it looked wonderful.

rolfathan
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