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Unity C# Fundamentals - Default Values, Nullable Types, Coalesce and nullable-conditional operator
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Unity3d C# fundamentals series now includes a new video where I explain primitive data types, reference types, and corresponding default values. This foundation provides you with awareness of why nullable types are important, also why you should use the coalesce operator and lastly the nullable-conditional operator.
*** EQUIPMENT USED TO RECORD THIS VIDEO ***
This video should prepare you when dealing with nulls within primitive data types and also reference types. Here’s an overview of this session:
1- Understanding default values for primitive and reference types
2- Understanding how nullable types work
3- Understanding how the coalesce operator works
4- Understanding how the nullable-condition operator works
The project demonstrated in this video can be downloaded or cloned from:
Support me in Patreon so I can keep doing stuff like this for free!
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*** EQUIPMENT USED TO RECORD THIS VIDEO ***
This video should prepare you when dealing with nulls within primitive data types and also reference types. Here’s an overview of this session:
1- Understanding default values for primitive and reference types
2- Understanding how nullable types work
3- Understanding how the coalesce operator works
4- Understanding how the nullable-condition operator works
The project demonstrated in this video can be downloaded or cloned from:
Support me in Patreon so I can keep doing stuff like this for free!
Get realtime indie development tips from me in Twitter
Subscribe to my indie development videos & game releases newsletter
Blog about Indie development and startup
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