Unity C# Fundamentals - Default Values, Nullable Types, Coalesce and nullable-conditional operator

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Unity3d C# fundamentals series now includes a new video where I explain primitive data types, reference types, and corresponding default values. This foundation provides you with awareness of why nullable types are important, also why you should use the coalesce operator and lastly the nullable-conditional operator.

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This video should prepare you when dealing with nulls within primitive data types and also reference types. Here’s an overview of this session:

1- Understanding default values for primitive and reference types
2- Understanding how nullable types work
3- Understanding how the coalesce operator works
4- Understanding how the nullable-condition operator works

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Muy buen video dilmer!! Nose si lo tenias en mente o no, pero estaria bueno que cuentesaa anecdotas personales en el ambito de los juegos, empresa trabajo! Un dia tuyo o algo asi de vlog, si no solo saludos y sigue asii

franzix
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si sabia de esto en c#, pero nunca lo probe en el unity... Gracias y buen video

johnnyantonioarciarivera
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small tip : reference types will always default to null

adamasteway
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hmm i wonder why you say john doe each time🤔🤔

adamasteway