Why you should NOT use CryEngine as a beginner

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Why you should NOT use CryEngine as a beginner
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This speaks to me on such a personal level! In 2015, I wanted to do game dev for the first time, and I picked CryEngine because of how cool it looked. I played with it for 2 months every day, mostly creating maps with the built in assets, the terrain tools and the weather system. I remember it looking amazing! But when I wanted to use other assets from outside the engine, or do any scripting, there was just nothing out there to help. So I eventually gave up because of all the reasons you mentioned in this video. I picked up Unreal 2 years ago and have been able to do things I never thought I could. I'm in Unreal every day now, and its such an incredible tool. I legitimately kick myself for this decision to use CryEngine in 2015 because I wasted 7 years thinking game dev was too hard and just not for me. The amount of experience I could have had if I just looked at alternatives back then...but hindsight is always much clearer. Better late than never right?

driftmirror
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I am new to game development myself and I wanna make a physics sandbox game (like Gmod) and CryEngine seems about perfect for it, After playing Crysis, I genuinely found myself to be in awe of the physics and how much better it simulated things to Source so it seems like a perfect option, I have messed around in the CryEngine 2 editor quite a bit (which is actually unforgivingly different compared to actual CryEngine) and after sacrificing a gaming laptop to running Windows (because I could not figure out the CryEngine launcher under Wine or Proton) and while I am a dumb beginner it is harder to make the HUD than it should be, harder then just copying and pasting gamedata.pak from Crysis Remastered into the sample project which is based of Crysis 2. I guess all i really have been doing in CE2SB was mess around with the physics engine, so theres that.

fps
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I create my first video tutorial about CryEngine this month and uploaded on YouTube.
I like learning complex things and teaching others.
I think I can make tech demo game with CryEngine, but not a full game.
I use Unreal Engine to make my games. UE4 and UE5. Cheers!

Andrium
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As much as I agree there is a learning curve I've got an impression that this video is somewhat deceptive and not thorough enough. Cumbersome textures format? Different workflow that's all and channel packing similar to Unreal's channel packing. Specular Glossiness vs Metallic Roughness (nothing). Flowgraph similar to Blueprint. Editor pretty explanatory. No light baking. Performance optimisation ? In both UE5 and CE you need to think about performance.

The plugin you mentioned (compiler) is not really a plugin but tool. Similarly you could use nVidia tools for texture optimisation. It's part of the specific workflow. If you simply drag and drop textures in the Asset Browser in the specific format textures will be compiled on the fly. So not sure how is it difficult. Simply different workflow. I don't like Photoshop so I don't even used it myself and found no problem with textures much. It's simply more specular map fidelity. Rest is shader and how they are built. Not sure what you did in Crytek I'm not in any way assosciated with it but the video begs for more detail rather than statement.

Some people move from Cry to UE and still haven't finished their project where they. Some moved and moved back to CE - I guess it's the matter of personal preferences.

The worst thing with Cryengine was lack of documentation which could be found both on their website or youtube.
It is outdated in comparison in some areas yet still very powerful and advance. The weakest point was the UI in my opinion though which should be sorted. We'll see when they release new version. Many things changed and you don't need a

gorbashgaming
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I worked with the cry engine a few years ago. I was kinda like it. Right now i use the Ultra Engine which is realy good.

-Games
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Sandbox editor is very intuitive to use actually, game logic is easy to learn with flowgraphs, less complicated than Unreal Blueprint, but workflow is very cumbersome though, as in the video shown, to import textures or 3d models is a pain, you have to use proprietary tools like photoshop, Maya, 3ds max, too many proprietary plugins that are outdated..

syndromeX
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I wanted to learn it and there is your video appearing out of nowhere😂🤣

bentheafrican
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When I first saw a game engine, it was Cryengine. I now use Unrealengine, but I still like Cryengine. After learning it, I think it's simpler than UnrealEngine in my opinion. The only drawback is that you can't create games for every platform. I'm not sure why this is challenging when newcomers like Godot, which can fit on a floppy disk, can create games for every platform. Unity is nonsense.

walterlebzax
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I would say choose O3DE instead of Cryengine if you really want something other than Unity or Unreal. I have found O3DE to be more modern in terms of design, Even tho it used to just another fork of Cryengine 3 back in Lumberyard days.

segfault
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Beginner friendly game engine? Try Source engine

kotorybeusz
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does he even know what hes talking about

thnghtn
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Cryengine is a mess and hopeless both in community and market. Do not use this engine. It is a waste of time.

This engine is simply a tool that is praised and used by fanboys who are blinded by the glory of the past crysis, but they cannot get any materials they need. There are no tutorials on youtube and no market assets that can be used for game production.

This makes the vicious cycle of users not using this engine even more and no learning materials or assets are produced.

Northerseal
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I create my first video tutorial about CryEngine this month.
I like learning complex things and teaching others.
I think I can make tech demo game with CryEngine, but not a full game.
I use Unreal Engine to make my games. UE4 and UE5. Cheers!

Andrium