Animation Workflows Using Unreal Engine and Maya | Webinar

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Explore how to create stylized character-based animation using Unreal Engine and Maya.

You’ll learn how to:
- Exchange character animation effects between Maya and Unreal Engine using open standards
- Use MASH with Blueprints for procedural animation
- Create realistic character effects in Maya
- Develop the look using tools in Unreal Engine

Timecodes:
00:00 Intro
01:30 USD in Maya
06:50 USD View setup
09:33 USD in Unreal Engine
12:23 Unreal - LookDev intro
15:00 Unreal - Raytracer
19:48 Unreal - Sky Atmosphere
24:25 Unreal - Volumetric Clouds
27:56 Unreal - Final LookDev
29:35 Unreal - Cloud material modification
31:18 Maya - Animation
35:56 Maya - Live Link
41:35 Unreal - Logo intro
42:37 Maya - Logo MASH setup
50:50 Unreal - Logo Blueprint setup
59:15 Maya - Alembic
1:00:30 Unreal - Alembic
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This is the future of interactions between DCC apps and game engines for sure. I love it. I hope USD becomes a good open standard for every software. Also Daryl you have an absolutely amazing and concise method for explaining things in the easiest to understand terms. I appreciate your contribution to Maya learning and now Unreal learning, it's very beneficial to the industry over all...so thank you!

Akaikami
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The blender equivalent of this would be pure love :)

CosmicComputer
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Thanks for the awesome Webinar. This one goes on the playlist. :)

Liquidamp
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Watched many times, and each time gives me more help.

bombomb_
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This webinar is awesome! A lot of great tips and tricks! Thanks a lot!

yanchen
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How were the "Happy Halloween" logo and lights brought into Unreal? Was that using the same USD workflow as earlier?

kilick
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Comment section would soon be filled with blender lovers.

mittuvik
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Thank you for the demo!

Is it possible to stream alembics from the disk without importing it in Unreal Engine?

What are the limitations of the Maya Live Link plugin?

jordanellapin
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How about "Animation Workflows Using Unreal Engine and Blender" with LiveLink Support.

DeeOdzta
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I am trying to stablish a consistent workflow between maya and unreal engine, using USD. Everything is going well, except that the only way I found to export all textures, in a PBR mode was using USD preview shader inside Maya, that let you assign Albedo, Metallic, Roughness and Normal maps. Unreal imports all maps, and create the shader, except that the roughness map doesnt have any effect. Its like Roughness is disable. I tried everything I could, like change type of map, bits, etc. Nothing works. And of course, sRGB is turned off. Any ideas what can be? :)

RonnieMirands
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Any info on how you set up the blendshapes to work in Unreal Engine?

BMCVFXD
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Would a character rig with nonlinear deformers controls be able to benefit from live link or would that need to be done as a cache?

romeoinferno
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why my maya usd not showing textures in unreal???

punitgirdhar
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For real, I like this Live link for Maya, but when are you going to do one for Blender. I mean you spent money on them.

Kinos
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When is Maya live link going to be available to use with maya 2022 and Unreal 5? Really appreciate the people working behind this plug in

unrealhabitat
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The game engine can be good by adding motion blur before the rendering.

DennisTamayo
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can you tell us how make material overwide layer in your usd stage?

mrfd
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41:08 I don't get it, since it was introduced, LiveLink was only used to stream animation between Maya and Unreal and pretty much use Unreal as a "render preview" camera, but you still had to export the animation from maya as FBX. Since when can it be synced with Sequencer and share the timeline and keys ? How can one set it up ? Thanks

aedelya
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I Am Making My Own Video Game One Day Called Portals And Pipes Ft Funkis Gaegis

spongebobbestchannelever
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Anyone know if this would also work with blender instead of Maya?

judgeworks