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Unreal Engine 5.2 PCG Framework for Interiors

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Let me know what you would improve or how you'd use it !
Experimenting with the new PCG Framework from Unreal Engine 5.2 Preview.
So far I've only seen videos on foliage and exteriors, and wanted to try it for interiors.
The room is an actor with a squared spline, scaled together with the ground using variables.
PCG is sampling the surface inside the spline, as well as the spline itself for the walls and corners.
Many things are controllable with different seeds: loc/rot for tables, chairs, paintings and frames, random meshes.
I might do a tutorial if enough people are interested !
I'll also revist my previous Niagara system controlled with MIDI, to push it a bit further and finally do a tutorial for it.
Music: Tomas Novoa - Vuelta Al Sol
Experimenting with the new PCG Framework from Unreal Engine 5.2 Preview.
So far I've only seen videos on foliage and exteriors, and wanted to try it for interiors.
The room is an actor with a squared spline, scaled together with the ground using variables.
PCG is sampling the surface inside the spline, as well as the spline itself for the walls and corners.
Many things are controllable with different seeds: loc/rot for tables, chairs, paintings and frames, random meshes.
I might do a tutorial if enough people are interested !
I'll also revist my previous Niagara system controlled with MIDI, to push it a bit further and finally do a tutorial for it.
Music: Tomas Novoa - Vuelta Al Sol
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