How to prepare yourself for Game Production | Creative Assembly

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In this talk, Doug (Development Manager) will be laying out what every game producer needs to know before joining the industry. Topics will include the producer’s responsibilities, common methods, essential skills and the breadth of tools that every budding producer should be looking into.

#CreativeAssembly #GameDevelopment #GameProduction

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"GATHERING THE GREATEST"

We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.

We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.

Creative Assembly is about the right people making the best games.

If that sounds like you... JOIN US!

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"CREATING THE BEST"

Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.

With quality and authenticity our goals, we devote ourselves to an exceptional level of detail within all our games.

This focus on quality has filled our awards cabinet - from BAFTAs to Ivor Novellos. We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.
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This video was fantastic, so inspiring. I would love to be a game producer. I just saw a talk from Helen from creative assembly for students wanting to break into the game industry and between the two of you I have stars in my eyes. Creative Assembly looks like an amazing place to work

louisewilson
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As a producer of hypercasual games, I found this video very helpful and the most important part is that Doug explained all processes step by step. 🥸
Thank you Creative Assembly and thank you, Doug, for the great presentation!🤩

Alexanderosadc
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Great job Doug! Never easy to sum up and make it easy to understand what we do, and why our role is so important.

cyrilerbin
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One of the best videos on YouTube, Thanks Doug! I wish I've seen this video couple of years ago when I was juggling with my big project and managing big team of in-house and freelancers that contributed to our project.

osamza
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I’ve been a producer for 3 years and damn if this isn’t the best producer break down I’ve ever seen

at_all_cost
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I love these transparent videos. Really cool thank you CA

LowLevelLemmy
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32:43 THANK YOU. We have this toxic phrase: "constructive criticism, " and it ruins creative work.

Not only do many people I work with (including people in director roles) not give me criticism because they don't have anything constructive to add (I do music), the ones who do think they have something to add are wrong—just give me your gut feelings because I am a psychopathic autistic robot who is good at my job but I'm unsure how it all comes across to the normal person. I'm sure regular people have good reasons for wanting raw feedback instead of this terrible "constructive feedback" too.

There's also another problem with "constructive feedback." I'm often on small teams and a writer might ask for feedback. I have had experiences with other creatives like this that get insecure if I point out something I don't like and they think that they should just cut whatever I point out—as if giving them my negative reaction to something means that something is wrong with what I complained about, as if it is some twisted version of constructive feedback. (This natural behavior in creatives might be why the constructive feedback mandate exists. Provide a solution instead of influencing them to needlessly avoid negativity by making the wrong changes) But we shouldn't cater to creatives that don't know how to handle criticism—creatives need a reality check because sometimes our heads get stuck in the clouds.

A lot of the times, the writer should probably think: "he doesn't like this character because I didn't set them up to be likeable and instead relied on a trope/archetype that he's just not familiar with. The intended audience likes this thing so I'll mostly ignore this feedback, but MAYBE I'll find some crafty way to set them up in the rewrites later for more broad appeal." Or maybe "good, this character isn't supposed to be likeable." But instead some writers think "I guess I should remove the character."

Or whatever.

Ouvii
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This is such a wonderful resource! I work as a lab manager in STEM but hobby produce in podcasts and am just starting in games, I’m hoping to work in bio project management in the future and you just set me up with some amazing resources/structure as I approach my PhD AND for hobby game/audio production!!!

LauraBrittpuzzleleafs
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What a great overview! Thank you for this

grimusgrubly
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Very creative, enjoyable and good presentation

TimmacTR
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Wow. Very well done. Thank you for a quality presentation.

roseinruins
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Thank you, I appreciate this video very much

lychijuice
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clear and straightforward guides, thanks!

robinlau
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From your experience, for each game project, how many weeks/months does It take to hire the full development team? And how does It happen? Does the producete and human resources manager start hiring in planning phase or Pre-production already for production?

d.g
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Trello is down. Can anyone please link the team motivation video mentioned in thw talk?

TantalG
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Greetings from Azerbaijan! We're waiting for TW EMPIRE 2 or Medival 3, Please work on it

bhacizade
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Will there be total war rome 3 or total war Attila 2

rachanacreativekitchen
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CA must Nestor & Idomeneus playerble in troy saga

cyclopsmenlost
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Really wished you guys would branch out of the Total War series and do something incredible again, like what you did with Alien: Isolation

liquidignition
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You forgot the most important final step of laying off your teammates and take all the credit once a game has shipped. Can you show us how to do that?

chihchang