How Broken is Mario Kart Wii?

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Let's see how many glitches, tricks and exploits Mario Kart Wii has.

1080p 60fps Gameplay recorded and edited by Nintendo Unity. Consider to like, share and subscribe to support the channel.

Game
Mario Kart Wii - Wii, 2008

Characters
Funky Kong
Luigi
Daisy

Music
Melty Monster Galaxy - Super Mario Galaxy 2
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Комментарии
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Everyone: *Struggling to go through water and getting stuck in the grass in Shy Guy Beach*
Toadette: Hmm yes the water here is very watery.

BluestSoldier
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I'm pretty sure the majority of people that have heard of Mario Kart Wii already know how broken it is.

lilliand
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Mk wii is basically the smash bros melee of mario karts: lots of glitches that deepens the gameplay and make it more fun.

muraki
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hearing funky kong brings back memories

huntersmith
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3:39 Funky Kong laughed because he just beat the system.

Potemer
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6:15 WOAH, Hold it right there, Daisy. You can’t cuss in this family friendly game.

benjaminschmitt
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Man, seeing that grumble volcano shortcut brought back memories of playing online in that level and half the players at the start would just immediately turn around and attempt it. Good times..

TheChannelofFlash
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"how much broken is mario kart Wii?"
A lot

lorythegamer
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Things to take note of:
*daisy rides dirty*
*Maple tree way is actually a maple freeway*
*does not include chonk shy guy*

edgelord
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“Not as extreme”
*proceeds to jump through a roof*

mgrdowsks
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There's also this one incredibly broken and fun glitch that can only happen in online play. This glitch is however insanely rare. If someone with a Thundercloud bumps into you, you'll be given the Thundercloud's speed and acceleration and off-road boost, but you'll recieve the Thundercloud shortly after. Because of this, if a Thundercloud user bumps into you and then activates an invincibility item, you'll obtain the boost, but you won't obtain a Thundercloud, since it's been deleted by an invincibility item. If you are lucky enough, if this happens to you, you'll maintain all the Thundercloud boosts for the entire rest of the race. (As long as you don't obtain any other Thunderclouds.)

PetikG
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I'm SO glad someone else knows about the glitch letting you play as the same character! It's so easy to pull off that after playing hundreds of hours of the game, I just figured it out, and considering how useful it is, it's a surprise not many know about it.

dailydelphox
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"How broken is mario kart wii?"

Me : *Ultrashotcut flash back*

Qenwolf
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The non-US shortcuts are why, in part, this game still has an active online community today. Later games don't give you as much freedom, with 8 straight up removing all freedom.

JoSephGD
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For those wondering... in terms of the current time trial TAS scene for this game, there are currently 30 tracks with glitches (of which 25 are faster in 3 lap runs).

Of those 30 tracks, 18 of them have the specific type of glitch known as an “ultra shortcut” which are time saving glitches that skip any number of the game’s key checkpoints (of these 18, only 16 of them save time in 3 lap runs).

Again, of the 30 tracks with glitches, 18 of them have a glitch known as “supergrinding” which is a version of rapid-fire hop abuse (using a change in slope and spamming hopping every other frame to lock the bike’s rotation) that aims to gain sideways momentum (of these 18, only 7 save time in 3 lap runs).

You may be wondering why some exist but don’t save time in 3lap runs. This is because we create fast lap runs which aim to finish one single lap as fast as possible instead of all three laps.

But what about RTA (real time attack)? Yes, there are real time speedruns of this game, mainly time trials as the full game speedrun is not as popular. Of these 30 tracks’ glitches; Rainbow Road and GCN Waluigi Stadium haven’t been pulled off, it is assumed that GBA Bowser Castle 3 and N64 Mario Raceway are never going to be pulled off to save time, any glitches that require RFHA (rapid-fire hop abuse) or supergrinding are humanly impossible without a modded controller or pause/home menu buffering (both of which are banned and counted as cheating).

This game is still very much alive and the following links are where you can join into the fun!
RTA records: mkwrs.com
RTA top 10s: mkleaderboards.com
TAS records: mkwtas.com

Kierio
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Things I learned from this video:
-After the MG ultra, going extremely outside normal lines and shrooming past the tree is fine.
-The Maple Treeway shortcut was TASed: he gets a double trick on the ramp, lands into the shortcut by the tree (when it's usually the tent), and gets exactly a 1:23.000 as a lap.
-Hopping isn't needed for WGM.
-My lines for GV (ultra) and BC3 can be absolutely ridiculous and still allow for the completion of the shortcut.
-You can overshoot the BCWii shortcut
-It's possible to actually go straight into the pyramid after doing the DH cut
-Doing the DK Mountain glitch does not imply you do the shortcut right after.
-The rock hop in GV isn't a thing
-Doing a 1 second RR shortcut is better than mentioning the DKS double.
-Having a certain bike on SGB is an ultra shortcut in itself.

Haha jk, great video for those starting to learn glitches of the game.

bowser
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"How broken is Mario Kart Wii?"

Bikes: *Hold my Nunchuck*

zoesonolenta
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I don’t even feel like 7 minutes is truly enough time to showcase how broken MKWii actually is

aschlegel
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"How Broken is Mario Kart Wii?"
_yes_

Mudkip
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Funky Kong is the Melee Fox of the Mario Kart Universe.

AlfredoPuente