ECS Collisions with Static Sprites in Arcade Physics with Phaser 3

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In this video, we look at using Arcade Physics with an Entity Component System in Phaser 3 for collisions with static bodies. #ecs

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I follow your channel a lot, your courses are fabulous and I practice a lot, this system is very readable but I am making my own game based on your courses. I ask you how you implemented the animated sprites with ECS, I have spent a bit of work thanks for sharing

anpapala