Entities and Collision Layers | C Game + Engine From Scratch 10

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I made a mistake at ~2:45. Don't need to scale the size as it's scaled in the physics module.

DylanFalconer
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just found your channel, you got a new sub, hopes this series is still ongoing, cheers

kartune
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is it still going on? it's a great serie ! ^^

AmixamMM
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Hi, I love your videos! Your collision detection videos have been very informative. This might be covered in another video, but I have a question about your vectors and how the relationship between the entities and physics objects works. Each entity stores the id for a physics body. If you where to ever remove a physics object, wouldn't that make the id of one of the entities incorrect as the current vector implementation moves the last object to spot of the removed object? Do you just need to make sure you fix the entitiy's physics id when you remove an item? Thanks!

maxdenning
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Hey so I think there might be a bug in the code I'm not entirely certain but if you keep colliding to the side against a platform sometimes you'll end up on top of the platform regardless if you hit it from near the bottom. Is this intentional behavior?

osx
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You get a lot of views but only very few reactions to the videos, where do you know from that people watch the entire thing

wicked_sash