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COMP4300 - Game Programming - Lecture 05 - Intro to ECS

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Memorial University - Computer Science 4300 - Fall 2022
Intro to Game Programming
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
Intro to Game Programming
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - C++ Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 14 - Course Project Information
COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
COMP4300 - Game Programming - Lecture 14 - Project Info
COMP4300 - C++ Game Programming - Assignment 2
COMP4300 - Game Programming - Lecture 15 - Pathfinding + Steering
COMP4300 - Game Programming - Lecture 16 - Game Tools, Drag & Drop, Game Saves
COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 12 - Ray Casting
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 09 - Sprites / Textures / Animations
COMP4300 - Game Programming - Lecture 14 - Cameras, Views, Viewports
COMP4300 - Game Programming - Lecture 20 - Visual Code Profiling
COMP4300 - Game Programming - Lecture 09 - Textures & Animations
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 06 - Entity Manager + 2D Math
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
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