Oculus Quest 2 Development Setup With Unity (Oculus Integration)

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In Today's video I walk you through setting up your Oculus Quest 2 with developer mode which means that we will be able to create a Unity3d project and push it to our Quest 2 devices.

📢 Download the Oculus Integration from: (Affiliate Link)

The following list shows what you should expect from this video:

- Developer mode setup
- Allow USB access from our computer
- Creating a Unity3d project for Oculus Quest 2
- Setting up player settings for Oculus Quest 2
- Downloading Oculus Quest Integration and XR Oculus Plugin
- Pushing Unity Android build to Oculus Quest 2

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📢 Download the Oculus Integration from: (Affiliate Link)

dilmerv
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switch platform --> PC to Android
project settings --> player --> Change company and project name
project settings --> player --> Other settings --> Graphics API --> OpenGL3 then Vulkan
project settings --> XR Pluggin Management --> Install it --> select oculus
project settings --> player --> Other settings --> Minimum API level --> Android 6.0 (API level 23)

ahmetsamicemek
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I like the fact that you show the errors you encounter and how to fix them

johnwilliams
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the best part of this video is that you actually get errors and fix them. loved it.

MrWhoever
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Thanks. I was working in Unity back in 2014 doing VR but have forgotten a lot and a lot has changed. I'm excited to get back into this

DJ-Illuminate
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You got a like and subscribe from me. I really appreciate you showing the errors you come across naturally. I would of never thought to check XR Management for anything. Didn't even know that existed.

Pixelith
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Amazing. Got it all working on Mac. This wasn't possible a few years ago and works great today. Thank you.

DesignEntity
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Thanks for this video! It is nice when you watch a tutorial on YouTube and it works! You earned a sub! :)

LittleBigWelsh
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Hi Dilmer, first a great thank you for your tutorials. I followed your tutorial of integration Oculus Quest 2 with Unity 2020.1.11 and I was not successful, when I used 2019.1.10 I was successful. I tried Distance Grab Scene and HandsInteractive for both Unity versions. On 2020 I could hear the audio of the train but the screen was grey, On 2019 distance grab worked fine Hands Interactive I could not enable the hands could see the scene and hear the audio. Oh, I just read the comment of Rosaline, I will test it tomorrow. Thx Rosaline.
Follow up: I tested with Unity 2020, 1.4 and it works fine based on your tutorial, I don't know at this point if 2020.1.11 was the problem or it was my mistake. I suspect it was me. Also the comment of Rosaline was spot on.

arooly
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Nice video as always! I would like to see (if possible) integration with VRTK V3, there are a lot of possibilities, but there is a problem with integration in Unity 2020. Keep going and I am looking forward to see the next video with MRTK.

jankubr
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Any ideas around the draw call/triangle and vertex limitations? I can't find them anywhere, just previous devices.

eChuckNorris
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Great vid as always, Dilmer! Have you tried new MRTK with Quest 2 yet? Latest version is supposed to have Oculus support! Should be able to build single project now that supports everything from HoloLens in AR, mobile AR (Android AR Core and iOS AR Kit), and even Oculus Quest in VR! One project with MRTK that can build for multiple devices! Exciting possibilities!

danreid
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Great video! One problem I came across is that the Oculus Plugin would install itself multiple times while I was setting up. In total it took me about 20 minutes total to setup my project, following the documentation from Oculus.

Do you have any advice for avoiding this if we want to create multiple projects?

joseechavez
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Thanks so much, this really helped and I'm still getting better at unity, I'm also doing this at 10 years old so it's kind of hard!

KaiFR_
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How do you like the development experience on the Quest 2? I'm thinking about getting myself one to get started on VR development but I'm unsure as to which set to purchase. 🤔

mauronapsuciale
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Oh oh yeah.. now this is gonna be good. Real good. My pop and grandpa just order my first oculus quest 2. So I hope can learn to make my first VR FPS horror ever on Unity or Unreal engine..

TheValtroUniverse
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Hi, what's new on Mac OS ? I have seen you have a MacBook Pro ? Can we dev on Oculus quest 2 and Unity ? A lot of people said that's awful on the first version ? Is there something new for Mac OS ? Could you make a video about it ?

Pendududesign
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Hi, thank you for very helpful tutorials. I need some information regarding oculus quest vs oculus quest 2. Is it possible to deploy the unity3D application using MRTK developed for oculus quest into oculus quest 2?

hammadshah
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@Dilmer Valecillos - Did you save the build on the Quest 2 or was it running from the pc to the Quest 2?
I'm asking because I'd like to run my builds locally on the Quest 2.

ConcreteJungleGames
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Dilmer I am starting to go through this playlist but hoped you could answer a question for me up front. Does trhe SDK provide for URP Single Pass or only multipass?

peterfaso