War Thunder Naval- Was I Wrong? Its Not Dead?

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Hey guys! Today we take a look back at War Thunder Naval and discuss its current status, enjoy!

Music:
Ross Rowley:

Outro Music: Stranger Think- C418

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Tips for Warthunder Naval:
-Make sure to have all server selected. Unlike for tank or plane, you won't get killed because of a difference of miliseconde for reaction time.
-For the EC mode it's not on the regular match maker. You have to check in the event tabe that should be on the right of your screen in the hangar.

But yeah lets be honest, the current Warthunder Naval has major issues like unbalanced nations, bad map design, brutal grind and many more.

ousou
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naval enduring confrontation is not in the normal tabs, its in the events section and bots cannot join there so is all players

fuso
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Not to mention the levels of powercreep that Gaijin keeps putting into Naval

With the introduction of Amagi (ten 16 inch guns with 26 second reload), we are more or less only a step or two away in terms of firepower from the Yamato. Meanwhile many other nations haven't even reached 15 inch guns yet, not to mention American battleships still having 40 seconds reload on 14 inch guns.

This happened in the past too, Gaijin added Brooklyn when the next best cruiser was a Konigsberg class, and with Brooklyn still being one of the strongest 6.0 cruisers today, you can only imagine how balanced that was. Hyuga was also added when everyone else was still running around with 12 inch guns, and too represented a big leap that took a long time to balance out.

richieThach
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It maybe a dumpster fire. But gosh darn it's my favorite dumpster fire.

I rammed a Sharnhorst, torpedoed a Sumner in a Battleship and got stuck under a bridge all in one game Saturday.

In between repairs, I had time to fold laundry. What other game fails so eloquently?

*Slurps coffee annoyingly with a grin.*

leopardone
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Many of Sealords 'issues' are down to him playing Naval Realistic the slowest form of gameplay in war thunder naval. A much fairer comparison would be to play naval arcade which is the closest in gameplay to WoWs and much faster. The aiming is slightly more automated also, although there is the option to use 'realistic' aiming if you wish. In addition, the queues are generally shorter in arcade.

garyyoung
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the issue not really being emphasised enough here, FIVE MINUTE PLUS QUEUE??? when we get a 40 second countdown to a match in WoWs its too long. with all else in life people have to do, when they want to play something to relax the LAST thing any of us want is a huge long wait. life is too short.

davidhines
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Enduring confrontation WAS running it runs EVERY WEEKEND STARTING THURSDAY.

kennethmasters
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I do not agree that grinding to the top tier is a goal of the game. It can be, of course, but it doesn't have to.

bruce_invincible
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The worst things with War Thunder naval are, its is so embarrasing to get killed by a bot and costal combat plays like a stroke.
But the best is however, i own a Fuso, Aoba and Mogami in War Thunder and World of Warships. Both Models are looking so great.

LiljaStorm
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Some leaks mentioned that bismarck and warspite may soon be added which has my Interest

pingu
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I think the main problem is that gaijin tried to just copy and paste the formula for tanks and planes into ships without realising what the action was in naval warfare. While in tanks and planes gunnery and positioning matters if you want to win, what the hardest thing to do in naval battles irl was managing the ship which wt naval does not recreate making the gameplay stale and slow when irl it was chaotic just not the same chaotic as you see in tanks and planes. If warthunder recreated that internal chaos that ship commanders faced during combat then the gameplay be way more interactive and not a point and click adventure game.

saveliyseredin
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Lower tier games are the main sting in WT Naval and people ussualy play arcade due to its simpiler mechanics, so not that fair of a comparision here...

badluck-cpbv
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enduring confrontation should be the default game mode for high tier bluewater since players are sparse to begin with. It’ll also sort out submarine and carrier gameplay.

anonimosu
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It isnt dead, it never was dead, it never will be dead, and this whole "but but noone plays naval" meme is nearly as pathetic as "Skill issue"

We like ships, people need to deal with it if they havent got the patience to enjoy them yet xD

BugattiONE
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I enjoy naval the most when theres no event or challenge for it. No one is cap rushing or sweating to get the most score/kills, games last long, youre not getting focused constantly, and makes it more relaxing.

Cheeeeeeeeeeeeeeeeeeeeeeeese
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Ref. the reason of WT Naval being not so popular or populated, I guess the main problem and/or the main competition is coming from within Gaijin itself. Gaijin has another completely separate naval combat game named 'Modern Warships'. This naval combat game came out approx. 3 years ago as a mobile phone game, however lately it's available too on PC. It has kinda similarities to WOWS/WOWS Legends. I haven't played it yet, but I'll give it a try after having watched yesterday's final tournament, similar to WOWS KOTS.

krautstar
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Despite all the flaws I love naval, it's mainly all i play, great video man

farmdog
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Naval EC is a secret game mode. It;s in the event tab

salieri_sg
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caved in to try naval now im kinda enjoying it

still at 4.3 but oddly fun, queue time is still around 2-5miins tho

only thing i wish to be added is ground target like bunkers maybe to target or seperate objectives for bigger ships

maybe take out ai cargo convoy
doubt itll come but eh😊

Nooner
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I like naval in the most part. Could do a couple little changes but fundamentally it's 90% there. Some map design and some questionable damage models with some extra rewards for constant engagement you don't earn the kill were to be fixed would be the biggest changes. But naval isn't dead, when I play I rarely have to wait for battles anymore good games are quite satisfying.

solreaver
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