why oblivion had awkward dialogue

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The dialogue in The Elder Scrolls IV: Oblivion has become notorious for its strange, inconsistent delivery. The reason behind this oddity lies in how the lines were given to the voice actors. Rather than receiving their scripts by scene or context, the actors were handed lines in alphabetical order. This unusual approach is why the emotional tone and inflections throughout the game can feel erratic and disconnected.

For instance, a voice actor might record an intense, dramatic line, followed immediately by a casual or humorous one, all without understanding the broader narrative context. Without scene-based direction, it was nearly impossible for actors to accurately match their performance to the specific moments in the game. This led to awkward shifts in tone and uneven dialogue delivery.

This choice of script organization, although seemingly more efficient from a production standpoint, caused a lack of emotional coherence in conversations between characters. It’s why many fans of Oblivion have noted the quirky and sometimes unintentionally funny exchanges between NPCs.

#voiceacting
#elderscrolls
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That and the graphics are 20 years behind

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