[Blender to Unreal Engine 5] Correct FBX Export Settings for Characters

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In this video I will show you how to correctly export a character from Blender to Unreal Engine 5.

Common mistakes include issues with the scale of the root, joint orientations and differences between bones and joints. In this video I will talk about everything you need to know to correctly export rigged characters that follow Unreal Engine standards.

00:00 Intro
00:54 Rig Setup
03:10 FBX Export Settings
04:44 Leaf Joints
06:09 Root Joint Scale
09:05 Bones vs. Joints
12:03 Joint Orientation
21:20 Conclusion

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I have been banging my head for hours trying to export a rigged character from blender to unreal. This is the only video that explains the process and teaches you to avoid all the common pitfalls.

wmegamo
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I spent 10 hours trying to get a simple chest to open up with an animation in unreal. This is the only video that gave beginning to end correct information. Thanks

Blue-euqn
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06:10 root scale 100
06:40 unit scale 0.01 thank you!

blendergame
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omg I spent all day trying to figure out the root bone scaling issue. Thank you for this!!

forrestthewoods
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Thank you for this one, these issues are so common and can cause you many sleepless nights trying to figuring out yourself

centneriss
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Thank you so much for this tutorial. The x100 scale problem was driving me crazy. Thank you!

gadorian
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Bro. The root bone fix is a life saver. Thanks I was having problems retargeting the root everytime.

metatron_
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You just saved me hours upon hours of headaches looking for this fix. Granted, I don't doubt I'll run into more problems in the future due to being a novice at both Blender & UE5, but I was genuinely losing my mind w/ this issue. Thank you so much!

sparkboio
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Seriously, thank you for the root bone scale fix!!!

Karlush
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Well made. 20 minutes and packed with information.

A.P.
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Hi!
I know this is an old video but i was looking all day to find away to figure this out!
Big thanks for this awsome video!

paddzie
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Thanks for the tutorial, you saved me a lot of time with the x100 scale issue, cannot thank you enough!

skidzR
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Very useful video! Thank you very much, I spent several days looking for an answer on how to correctly export from Blender to Unreal Engine.

svsarts
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Calling the armature "Armature" is actually really important, otherwise you get an extra root bone level

Crovea
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You have saved my life, thank you! Spent all day struggling with this and control rigs not working.

irjayjay
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Cool! Thank you~ Finally, I understood what is LeafBone!

stormer
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Legend. Watching this a few hours ago would have saved me a big headache <3 Thanks!

jacrossiter
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I have been searching WHY my root bone added so much offset all the time. Thank you so much for this video 0.0

aleksikoda
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Thank you very much you are the only one who found the solution and shared it. The 100 scale was screwing up my control rig.

LloydEmpty
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Super helpful tutorial, thank you Daniel. Such annoying work arounds to get Blender rigging to work in standard game engines (Unreal/Unity).
Would be a dream if the Blender devs update the skeletal system some day to match industry standards. Or so your rig doesn't have to look like a crazy person made it with the leaf bones sticking out in every direction just to work when exported.

WizardofOlde