Geometry Nodes Fields: Explained!

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What is this Fields thing everyone talks about? Dalai is here to explain! Let's convert an old file into the new system and see the advantages of the upcoming Geometry Nodes Fields workflow in Blender 3.0 Alpha.

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Seems more logical, like its starting to work how a person new to geometry nodes might expect this stuff to work. Im sure this method will be even more flexible as well.

hypersonicmonkeybrains
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The new field system is suuuuper cool! I’m so hyped for Nodevember and the 3.0, thanks guys!!

lopoisaac
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definitely it's more easier to understand now, hopefully there will be more nodes coming out for convenience of doing simple stuff

yasunakaikumi
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Great Video, watching all the improvements made with GeoNodes in Blender Today can get a bit abstract when your not entirely keeping up with all the features, but this video was an insightful reminder of the progress that has been made and of the usefullness! Certainly increased my appetite for GeoNodes but lots again ;)

Zenheizer
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If you select a node and press ctrl shift D instead of shift D, the duplicate will have the same input wiring.

d-illusions
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Good stuff. Blender is moving at a ridiculous pace now! Super excited for 3.0... and beyond! :)

StrayVertex
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very pleased with this system, I'm glad it's getting a rework, because before it was very friction-y to have to mess with names of attributes

Kavukamari
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This is so exciting! it feels like such a better UX than Houdini. Can't wait for 3.0.

OscarChabrand
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These guys seem to never stop amazing me.

Wandering
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This was incredibly helpful! I'd love to see more of these demo file walk-throughs for new updates.

coleorloff
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cycles x, fields & text in GN ..Blender 3 released will be a revolution! keep it up 💪

totochandelier
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This is fantastic. input arrays of different sizes w callbacks is brilliant.

doinktastic
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was figuring thats all yesterday. by myself.. i understand this system more.:)

redratpetrax
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This looks so promising! I'm so excited for this!

HyenHks
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Incredible! I am absolutely delighted! Just one question: are there any plans to create node for complex math functions that could simplify and reduce the total number of math nodes in the chain? It is demanded by both Geo nodes and Shader's nodes

VortexArtLab
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20:57 wowww, Blender supports "pi" as input too, niice

yash
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7:18 hmm, nice that the connector line is different too (dash vs solid) for easy distinction
14:10 he sheds light on it

yash
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Thanks guys good demo. Not sure I understand it all but enough I think.

MarkBTomlinson
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At last it becomes useful to artists rather than coders
Can't wait for new particle system

EDcase
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27:45 Please please please, we need a proper Texture node network is this planned?

workflowinmind