06 Displacing Geometry -Geometry Nodes For Beginners / Blender 3.0(Fields)

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#Blender #GeometryNodes #Tutorial
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Geometry Nodes for Beginners
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For more chapters click the playlist

Welcome to another short tutorial series about hot topic of the blender community, which is also the latest and anticipated feature - Geometry Nodes. In this chapter 6, we are going to discuss... a few more things about math, use the same nodes that we made animation with in last chpater, but this time use math, vectors, floats and textures to make basis displacement on a mesh. Basicaly , we will learn basics of manipulating geometry with help of nodes, and shape up some nice looking landscapes.

Nodes are powerful, every major 3D program either already have a strong node based procedural workflow, or is adapting to it. Blender's Everything Node projects first installment is Geometry Nodes. Which is still at a very early stage of development, but can make life easier even with limited number of nodes we have a this moment.
It's fun, It changes the way we used to make environments, procedural effects, scatter things around. And not just that, with upcoming modifiers and many more nodes being added to it, its going to get even more powerful. So while the development of Geometry Nodes will go on for quite some time, its better we do some catching up, and start adapting to the new workflow.

This first part of Geometry Nodes series is for absolute beginners, Like, literally basics and no tricks or advance setups, This is for those who are starting with nodes and geometry nodes workflow for the first times. Well, Lets agree, it looks darn scary when you look at those big node maps, but once you understand it, you will never go back to old methods. We will start with creating absolute basic things , without touching the spreadsheet or attributes first. Main goal here is to get comfortable with nodes, know its meaning and uses, why it is better than old methods. Understanding the node based interface, adding nodes, connecting nodes, short keys, organizing nodes, making simple node groups etc. will be our first priority, from there on we will work towards using simple math in nodes, applying materials, using node groups, simple point instancing, Wiring parameters ,creating your first node based animation which you can apply to any other object with single click and it will give you exact same results. By the end of this short series you should have this animation with you, or even better example. And then we can get into a bit of rendering and lighting of this intro sequence.
Enough talk now, So lets get started and get our hands on Geometry Nodes already, and i will try to make it as easy as it could get, because honestly , I hate spreadsheets and math's as well, But there are always ways to find methods of learning. Lets figure it out together.
I will be adding new chapters in this playlist, to save this playlist for future updates

Full Course Playlist

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3.0 Alpha

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Important Updates.
1. If you have downloaded the Blender 3.0 Alpha today 29 sep or after, some nodes are still being converted to new changes. So do not worry, those nodes will be transferred to new fields workflow very soon. Meanwhile you can still access old legacy nodes by going to to Edit> Nodes Legacy. This will enable old nodes functionality, while the developers are still working on porting updates.

2. Point instance is replaced with two new nodes. Instead of " Point instance" directly, Now you will have to first convert Mesh to Points> and then apply Instances on Points. Mesh to points Node give much more control for where you would like to scatter points instead of just replacing vertices with points. For instance, faces, vertices, edges, corners etc. Also, now you can connect any primitive directly to instances in "instances on point" Node, Which is much more clear and easy now.

3. Instances on points is now in 'Instance' section of Add menu.

3. "Point Instance" is Renamed to "Instance on Points", So that shouldn't be too hard to find.

4. Mesh to curve is now in Mesh section of Add list ( instead of Curves).

5. As mentioned above, due to conversion to new field workflow, old nodes are being cleared out and will be replaced with new ones. However for the examples and basics discussed here should still work the same. If there are some important changes that needs to be mentioned to follow along the tutorial, i will mention here.

CrossMindStudio
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This is some of the best series on Blender in all of YouTube. The fundamentals are covered with a depth that only equals the ease with which he allows us to follow them.

davypeterbraun
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I swear to god..thus guy has the best quality content of blender

kretoskim
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Amazing tutorial my guy. Not only within the Blender community but for YouTube overall. Just sitting now watching your stuff as the hours pass by. Your style is very detailed yet relaxed, you explain why it is good to know something and not just how to achieve a specific result.

Honestly some of the best tutorials I've seen. Awesome job mate. Subscribed

Padsd
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10:10 "Just a very simple thing I wanted to clarify for some reason." Me: Just another nugget of knowledge embedded in the matrix of the lesson.

Your teaching instincts are spot on!

indmych
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Thank you for explaining. So many Blender tutorials just tell you WHAT to do, not WHY you do it.

sd
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I‘ve watched hours of geo nodes videos. You series is incredible and by far the best one

gregoryporter-gaming
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Just wanted to drop a note that I am enjoying the series, and learning a lot. Thanks for making these lessons available.

jabberdoggy
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10:57 "Just in case if you're having fun with this chapter..." are you kidding me? I'm having a blast, I'm having the time of my life, I just played with color ramps to make funny little planets for around two hours hahahaha

RPCauldron
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Outstanding tutorials. Great instructor.

brucerobertson
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Thank you for explaining the thought process out. Very helpful in understanding WHY we're doing things.

DarkSpaceStudios
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My guy, screw the donut tutorials, yours are much better and I learned way more with you, because you went through all the basics and principles first. Thanks for taking the time and effort to make these videos. I'm gonna go back to making space ships XD

franciscomagalhaes
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spent the last year and a half learning geometry nodes...then they go and change it all. thank u for making this. fantastic demo videos too

katiebarber
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Awesome introduction, thank you so much! Looking forward to the next one;)

BlenderDaily
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Didn't expect all the videos so soon...
But not disappointed at all
Love it

bomb
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I fucking love this dude, somehow I could watch 5 hours tutorial if he made one and stay focused all the time, he's a true master🙏🙏

Oj_Taylor
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my guy doing gods work putting out premium content for free

goutham
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I love the new field setup, much faster and easier. I'm looking forward to the missing texture nodes (voronoi and so on), an extrude and finally an array node.

fabbrobbaf
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You make great in-depth Tutorials, even as some nodes have changed in newer versions, the basic principles are perfectly explained for beginners.

todesdigga
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I love how u get creative and throw ideas out and follow them

katiebarber