These are AWFUL in World of Tanks!

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The maps & matchmaker are a big issue in World of Tanks. Stale, 3 corridor designed maps with no creativity and a matchmaker that doesn't even implement other features that are in the game!

World of Tanks Patch: 1.25.1

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I hate how I only have 2 viable positions for every tank for almost every map. It becomes stall and boring

eaxEA
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Match making based on tanks and player ability needs to be made not just tank class match making. 15-4 15-3 games are not fun for the loser or the winning team either

jacintopalomino
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what ive noticed is the shift from pre 1.0 maps to post 1.0 maps introduced significantly more TD camping locations. the sad realization that wargaming aren't purposely putting in maps that suck, they're just incompetent and don't understand how to make maps outside of a poorly constructed formula

chems
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I saw a poll of wot players a while ago asking players to rank which maps were their top 5 favorite. It was astonishing to me how nearly every single map that was positively rated was a map released during the games beta or soon after, and the rating scores for basically every map added since then was hot garbage. I have no clue what WG is doing regarding maps, especially considering there were like 10 or so recon maps they could choose from to implement (some of them I really liked) and we somehow end up with OUTPOST AND OYSTER BAY. Additionally, a lot of the old maps were made much worse after HD update in 1.0 which is basically just common knowledge at this point, and yet they still can’t fix airfield.

darkninja___
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I remember back in the day getting a sub 3 minutes and/or 15-0 game was considered an achievement by the entire winning team because of how rare it was. How ironic that as the quality of matches went down, games that should be considered as an achievement ie 15-0 and 3 Minutes games became more and more common, yet matches that are actually fun, ie matches that come down to the wire are becoming less and less common.
ps- the more they try to fix airfield, the more they mess it up 😂😂😂

thegreatape
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MM is overflooded with tanks that don't make it fun to play. The amount of ELCs and Bourrasques and BZs is annoying af.

marijanpetricevic
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I think the main problem with 15-5 losses is that you cannot fix stupid.

The overwhelming majority of my turbo losses are because 10 people go down 1 flank and then refuse to turn around. Especially when half of those 10 people are going to a flank their tank isn't even supposed to go.

queenannesrevenge
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Maybe WG can make a separate mode for arty players so we don't have to constantly get stunned by them. I miss the pre 1.0 maps, and even maps like swamp and the old erlenberg. The corridor nature of the maps has always been a contributing factor to produce boring stalemate battles. I don't think the previous maps were as restricted to where you could feasibly play. I think a big problem is with all of the latest tanks that have armour added into the game have very little turret weakspots and it honestly feels like the majority of tanks added to the game at the higher tiers all have very strong frontal armour with no weakspots and make old relics completely redundant. Also the fact that the alpha damage of premium tanks added has increased drastically. Even when the added the defender all the way back in 2016/17 it felt like 440 damage on a heavy at tier 8 was massive. Now we have bz-176, caliban, skoda, vk and many more premium heavies with higher alpha. Additionally when they first added the defender everyone thought it would be completely overpowered. Now I'd say it's pretty average for tier 8. That means that tanks like the IS-3 are relics despite once being the top dogs.

LongArmsShortTorse
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Yes, I wrote a novel, I'm sorry.

1:22 You'll find this decently humorous max. I've been running a brief survey about the maps for months (for almost a year at this point), asking which ones people like/dislike/etc.

Of the top 10 most-liked maps, 9 of them were made in closed beta. Even when Ghost Town kicked a map out of the top 10, the map it kicked out was Pearl River, so it's still 9/10. In any logical circumstance, the maps in any given game would get better, every time. I really do not know why Wargaming just cannot do it. Even corridors aren't truly terrible on their own, they are just executed horrendously bad (old Kharkov was four chokepoints connected to each other, littered with crap all over the place for cover, and you could drive through HOLES IN THE BUILDINGS to flank between them). I've used the same program they have for creating maps, and it really isn't that difficult. There's no excuse for the why maps royally suck, other than wargaming having no idea what they are doing. Also, invisible walls, even in the most pointless of situations (Karelia's rocks, as of recently). Another thing I thought of while writing the rest of this, was the various bodies of water in the game. Nearly every single lake, pond, ocean, etc, are all vertical walls that guarantee death, if you fall in. This is exclusively bad, and there is no positive to it. It's just intentionally bad game design, which tries to get you killed, for no reason.

As for matchmaking, I've discussed it to death on numerous occasions, so why not one more time?

1. Class specific roles. This was actually "allegedly" added years ago, back in late 2018, after the matchmaker went to a 3/5/7 format. There is no proof as to if it actually WAS added to the game, nor is it stated when it was removed, as it clearly has been. There is no reason for this not to exist, as there's no downside to it existing; not even queue times.

2. Limiting SPGs to 1 per team removes the ability to get certain medals (namely Pascucci's), which make certain missions significantly harder if you can't get it (at least 2 mission 15s for the Excalibur, as well as mission 15s for the Obj 279, because of courageous resistance). I very rarely see triple SPG games, but they should also never happen, as there's no tank in the game that can survive the collective focus fire of three SPGs, outside of maybe a Maus' side with a spall liner.

3. Setting a limit of TDs also could work, but four per team is quite small, as there's proportionally more of them in the game at this point than other classes. It would also make a lot of medium tank missions harder for people to complete, and could raise the queue times significantly if there was a platoon of three of them (most commonly 3x FV4005). I do think there should be a guaranteed number of TDs per game, as some games will have 3 total between the two teams, and the next will have 14 or more. Consistency is good, if we're careful where to draw the lines.

4. Kind of relates back to #1 a little bit but, in a slightly different way. The matchmaker doesn't care which tier the class of a tank is, in order to match it against another tank. I regularly see mismatches of top tier tank types (most notably heavies), as the matchmaker treats the variables as very literal numbers.

Matchmaker sees:

3 HT
2 MT
5 TD
3 LT
2 SPG

and will match it with-

2-4 HT
1-3 MT
4-6 TD
3 LT
2 SPG

The problem with this system, is that it often matches tanks at different tiers against each other. So, if it's bad for a Grille 15 to fight a T110E3, it is entirely plausible for a WTaufPzIV to do the same, if not worse. I've seen games where the tier 10 tanks are 2 heavies, 1 TD, and 1 light, vs 1 medium, 2 TD, and 1 light. It can be incredibly bad in some situations.

5. Steamroll games are virtually unavoidable no matter what they'd try to do, and nothing will stop them from happening, outside of forcefully destroying the tanks that are having the highest impact on the winning team (which is a monumentally dumb idea as well).

6. Tank stacking is real, and really does happen. Matchmaker makes one team first, and then makes a second team, to match the outline of the tank types that that team has. It runs no checks in this process, and will instead grab more or less any tank that is able to be grabbed. This resulted in games at tier 3 being 10-15 random tanks vs 8+ Saharianos during holiday ops a couple years ago, which should be entirely impossible if both teams were created with tank matchups in mind (tier 4 and under lets mediums and lights get matched as one class, making that even more ridiculous). It happens at all tiers, in all gamemodes, which means it is hard-coded into their system that they use, even with many other rules taken away (like multiple classes and platoons).

7. Not really something to add with this one but, matchmaker picks the map AFTER the teams get created. I'm not sure if it's better or worse this way, since constructing teams based on the amount of tanks in the queue would result in a lot more city maps than prok or malinovka ("light tank" maps), which are the two highest rated maps in the game (from my survey I mentioned earlier). If it was completely random, then I'd be interested to see how it would work.

Also random side note, but we still do not know how the map pool works in the game. I asked Goldflag (person who made tomatoGG), and he said it was frustrating, because there seemed to be no obviously weighted maps from the data coming in, but there had to be. There's no way we'd be getting maps 4% of the time, and other maps 0.5% of the time, if maps were not being weighted in certain ways.

I know I wrote a lot more than a ton of people will bother to read (and I fully understand why), but I've looked into these two topics more than anyone should willingly look into anything since, like max, I care about the well-being of this game a lot. Sometimes it feels like we care more than the developers, and that hurts.

Edit: OH ALSO! Stun is stupid and bad.
Edit 2: Patch 1.25.1 also added a new Assembly Shop tank, because hoorayyyy 2024 content cycle... woooo... :(

lncoming
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I've stopped playing WoT about a year ago by now, I came back for Mirny in which I reunited with some friends randomly and then stayed playing for a little more because of them, but eventually they all left again and so did I, I opened the game again recently to try night battles and even tho is nice being able to do some moves and not get instantly spotted and deleted upon getting 20 meters away from my spawn, it still had the same issue of "why am I playing this tank (mainly the TVP) and not any of these other tanks, I can't do anything in this thing there is nowhere for me to go or flank all I can do is sit behind, poke when they are done shooting at eachother and hope there isnt 3 others camping behind to delete me the second I peek" it really reminded me of why I don't enjoy WoT anymore, because of that feeling of "what am I supossed to do here, why did I pick this tank"

nossiro
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Sadly, you're right. WG obviously dont care anymore.

helloween
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not only the corridors, but the fact that pushing that corridor puts you into cross-fire
or that every map has bush+rock positions that can just shut down any potential to push
this makes you to rely on your team to push, and guess what - that means you decide much less now

AttackHelicopter
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Arty isn't the problem. HE was nerfed to oblivion. I would rather have the old non stun arty. The maps need to be bigger. View range and speed buffs have made the small maps antiquated. I like Prok and Malinovka. I enjoy the more tactical aspect of those maps. But, even the speed buffs have pretty much stopped the ability to flank on those maps. Mediums have taken the place of lights, with the exception of EBR'. In my opinion, CVS has been a terrible addition almost as bad as EBR's. You can't really creep around a map anymore. Tank stacking is a huge issue, in my opinion. Two not platooned Borats on one team and none on the other. Any time two of the same tanks are in the queue, one should be on each team, this isn't hard. For the record, I was in a tier 6 match on the NA server today. Enemy had 3 lights and we had none. My team won anyway.

willdodge
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Forcing you to face hull down and load premium, forces credit drain, which forces purchase of premium time and premium tanks.

justinhennessey
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WG representative told Me/us in chat after complaints over MM and OP premium tanks; "Well, you don't have to play this game..."
So they care a lot.

nojoojuu
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i still question why Windstorm was never reintroduced as well as swamp

maps that imo that were unpredictable, and you never knew what you would find if you tried to go places, even taking oponents by surprise

oliverkromann
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Totally subjective;
Many games get botched when heavies go alternate routes leaving compelet flanks open to be dominated. (thats not really up the WG thou), but help create 4 minute steamrolls.
&. +2 Matchmaking, what can a tier 6 do versus a tier 8 (e.g. BZ-176 they should remove it from the game, give bonds of gold to reimburse.)
&. Drunk MM with 1 heavy, 2 meds, 3 lights, 3 arties, 6 TD's. Or 2 obj. 279e versus 2 AMX 50B as the only heavies.

gijs
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Its definitely a "fun gaming experience" when my enemy grille gets a top tier matchup with either a t10 spg or a med on a city map and he cant push because hes an HE-able paper while he sees me in a 2560hp Chadpanzer E 100 casually pushing and killing his entire team because im a heavily armored assault td matched up against a sniper td who cant peek corners because hes PAPER.

WG should really make mm also based not just on a TD vs TD but on a specialization aka sub class as well. If im an assault TD i SHOULD be matched against an assault TD because im so sick of running over an entire enemy frontline with half hp and then getting into Grille's face, casually bouncing his heat because its only a shitty 320mm pen and thats a TD guys, and then casually obliterating him for 1400 hp and possibly ram killing him because i've already driven him up against a wall. Like, it was fun the first few times but the thing is i've done it so many times i feel horrible for that poor Grille.

If you're a Grille player, much love and respect to you and i wish you to get a buff on pen so its at least 340mm or even 395 because if a tank is made for a gun, i believe it should feel reliable at least and not just me casually driving at an angle and theres nothing your heat can pen while im driving in the open.

generalknez
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I wrote and echoed this exact opinion on the wot forums like 5 years ago, it got a lot of positive feedback but then wargaming deleted the post. The game has been slipping downhill for ages. It's beyond broken now. Add into this all the p2w premiums. The game has become just a cash grab by wargaming, they haven't cared about the balance/quality of games for ages and they showed their true colours a while back. All they will do is churn out premium after premium for the whales to buy until the game is long dead.

propositionjoe
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I personally enjoy playing prokhorovka, malinovka and highway the most, Steppes is also fun sometimes but mostly its either a very very quick game or a super long one

KHARONCINA