2D Tile Sets and Tile Maps in Unreal Engine 5 - Paper 2D Basics

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Get my 13 hour 2D Action Platformer Course for Unreal Engine:

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Paper 2D Basics Series Playlist:

Oak Woods background assets by Brullov:

In this last episode of the Paper 2D Basics series we're taking a look at 2D Tile Set and Tile Maps with Unreal Engine.
Tile Sets will allow you to attach collision to your tiles and tile maps allow you to draw stages for your 2D games.

Auto Tiling Video by Rocky Mullet:

Timecodes:
0:00 Intro
0:38 Setting up the Tile Set
3:51 Creating the Tile Map
6:26 Using the Tile Map as a Stage

🎵 Music By:
Casiio x Sleepermane - Unexplored
Provided by Lofi Records

#cobracode #gamedev #unrealengine #ue5
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Get my 13 hour 2D Action Platformer Course for Unreal Engine:

CobraCode
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Nice tutorial !

It's definitely possible to make your own alteration of Unreal's tilemap by just building over it.
Tilemaps mostly work by setting a "tile index" (those indexes are even visible in the tileset editor) to an X/Y coordinate, which works both in the editor for tools or at run time for dynamic editing (like destructible environment and the likes).

Personally, for autotilling, I did an abstraction of a "tile type" that is then used to determine the exact tile index to show, based on a data asset generated from a tool I did in an "editor utility widget", so I can change the "tile type" at run time and update the tile and it's neighbors, but that's very specific to how I did it. The only important part is setting "tile indexes" into the map.

RockyMulletGamedev
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Awesome content, bro!
I knew the basics about tileset and tilemaps, but you brought some useful tips.
Thanks!

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Glad to see more more basic guides. Any potential of covering dialogue/interacting or battle transitioning in the future?

compatriot
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I am currently working on a sidescroll 2d pixel game and I'm very new to creating games in general. I was wondering if there was a way to create multiple maps within one project and how to connect them in game. Do you have a video for that?

Wheels_
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@CobraCode Did you manage to get normal maps working on tilesets? I can't see any effect.
Great video as always 😀

HollaenderDK
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Nice tutorial! I have some questions. Is it possible to make each tiles has animation?

golf
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Amazing Tutorial !!!! Thank you very much !!! Don't you think we can improve the workflow bringing a 3rd party 2D level editor like LDtk in order the skip the limitations of Unreal ? LDtk is a "pay what you want" software, it is made by the creators of Dead Cell. You can export the final level in JSON format to Unreal. Did you tried it ?

vincentp.
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Thank you for the awesome video! I have one question. Is there any way to apply a directional collision? For example, imagine there is a ground platform floating in the air and the player pawn jumps from below to be on the top of the ground platform. So, the pawn does not collide when it approaches the tile from below, but it can still stand on the tile.

ABCBCACB
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For some reason, when I set the tilemap to .25, it sizes it up slightly, but the character sprite, also set to .25 pixels per unit, is still too big. I drew all these assets to be the right size as each other and even made a test image putting them together in aseprite. Does anyone have any advice?

Snottle
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Hey all, adding collisions to my maps is overheating my laptop, why is that happening? Any suggestion, i set max fps to 60 but is not helping

emeberogue
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Hello I've taken all the courses in Udemy and I'm currently making a game. Is there a way to erase wide ranges from tilemap editing? It takes a long time to erase them one by one.

안주까미
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I bought your tutorial, but I also wanna ask, I just want (as a hobby) make a top down paper game like you did with your tutorial.

any tips on text boxes?

Just_Flipy
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How do you remove box collision if you messed up?

Skurbys
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What do you think of the Pixel 2D Plugin, should i learn how to use it or Peper 2D alone is enough?

hocineache
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Did anyone figure out a way to add boxes in 2D tile sets with one click? Or "Add box to selection" action?

David-tgxc
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How can i cast shadow on tile maps? my character cast shadow on a plane normally, but not on a tile map. I want to make a pixel art enviroment so i using tile map as a floor but my character doesn't have a shadow on it, anyone have a solution?

huychanvn
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bro how to add collision that block that character on top down 2d map

Gamer-dev-
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why have a top-down image in the thumbnail, then only a show side scrolling example.... top-down 2D is your best work, please make more top-down tutorials.

Rezdads