Pixel Art Class - Isometric Tile Basics!

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Welcome back, pals!

This week, we're got a hotly demanded introduction to isometric perspective in games. I wanted to focus on tilesets for this episode, but perhaps in a later one we'll tackle character sprites and animation?

Let me know what you want to see and I'll queue it up for upcoming videos.

Thanks again for all of your invaluable support. I appreciate your enthusiasm for pixel art and your supportive comments!

Chapters:
0:00 - Introduction
0:45 - About Isometric
9:09 - Making Your First Tile
11:45 - Starting a Tileset
12:54 - Elevations
13:20 - Half Step Tile
14:25 - Slope Tiles
16:41 - Stair Tiles
17:47 - Walls Tiles
19:36 - Corner Tiles
20:43 - Importing Into Unity
21:52 - On Collisions
23:19 - On Bespoke Isometric Art
24:42 - Outro
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This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.

Later, pals!
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a few days ago I decided to teach myself pixel art with asesprite, and thanks to you I am already animating. I am an 45yr old oil painter, and feel like I am back in art school. and am so excited to translate this to pixel art. Thank you, you are an amazing instructor.

adamdoom
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No matter how much one is aware of how "simple" it ought to be, seeing it happen is a completely different thing. Thanks and keep these coming! ^^

XZaneLP
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I was literally thinking about trying some isometric stuff this morning, so you can imagine my excitement when this popped up in my feed. helpful as always Adam, thanks!

polter
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Isometric is so fun because it's like playing with Lego but you can make your own bricks!
Future videos on isometric characters and animation would be awesome.

Thanks for the video, big fan of your content here and on Twitch.

rikman
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I know this is a year old but I wanted to thank you for sharing your art and how to make it. Coming from a 3D world, 2D is hard to wrap your head around but isometric perspective makes the transition feel better.

GaryParkin
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Love this. Would love to see characters as well if you're planning it.

arizahmad
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You, Brandon James Greer and another content creator has given me the inspiration to dive into pixel art, with the goal of creating my own game. Wish me luck.

anzaca
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I was literally working on an isometric drawing, thanks Adam!

blacknoisyblue
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Hey, it reminds me about old Digimon series. I really love pixel-art

FDark-wgjz
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Finally, I found someone who explains graphical projections in pixel art in a rational manner, with game design in mind, not only aesthetics. I am about to cry.

iria
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This is the best resource by far IMO. Note with draw ordering when adding Z-layers, etc. you want to draw tiles from top-right (north-east in X-COM terms) to bottom-left, one layer at a time - this can be tricky with some engines that don't let you define the draw order so clearly, e.g. with sprites in Godot that mainly support Y-sorting, but not this sort of diagonal sorting.

It's so versatile too - like X-COM tiles are like this but where the ground tile itself owns its walls (rather than the tiles being walls and ceiling like here), and walls are just one pixel "thick".

jRsqILVOY
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This discussion about the advantages and disadvantages of isometric projections was really interesting

minorseven
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I always loved isometric view ever since I played Snake Rattle n Roll. This was so fascinating to watch. Thanks for the video.

Verbalaesthet
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In Aseprite:
The location in the canvas where you're going to make your tile matters. The top left of the 4x4 area should always be Black (Top Left - Black, Top Right - White, Bottom Left - White, Bottom Right - Black)
Export settings are 100% and png

In Tiled:
Tileset settings should be 32 x 32
Tilemap settings should be Isometric - 32px width - 16px height

I don't know if this would fix other people's issues but that's what worked for me, it's not splitting into four anymore and is working like in the video.

gabytesrido
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This was one of the best videos I've seen in a while. Thanks youtube recommendations!

felipelopes
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Thanks. I ended up not using iso for my game cause of your intro and it saved me a lot of time.

Strag
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Isometric is the most beautiful view a game can have.

LastIberianLynx_GameDev
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Thank you for this! For some reason isometric always seemed like a daunting thing but as always you make it look easy and approachable. Also I love how you timestamp your videos.

llareia
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I like the way you explain things. You would make an excellent tutor or lecturer at a uni/school.

mmmmmmmmmmm
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Best tutorial on youtube for isometric game.

jura