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Easy Tilemaps and Dynamic Auto Tiling - Unity 2D
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In this video we'll create a tilemap, add a collider (so we can use it as platforms or walls) and also look at creating dynamic tilemaps using Auto Tiling and Tile Rules!
By implementing tile rules, you can paint on your scene and it'll automatically place the correct sprites depending on the other sprites around it - it's really cool!
On my Patreon you can get the package which includes this Tilemap and Rule Tile - so you don't have to set it up yourself:
(My Patreon also includes all past and future code, packages and assets used on my channel!)
0:00 - Intro
0:14 - Package Setup
0:30 - Sprite Setup
1:02 - Tile Palette Setup
1:33 - Grid Tilemap + Tilemap Working!
1:58 - Auto Tiling!
2:07 - Rule Tile Setup
2:37 - Rule Tile Explanation
3:30 - Rule Tile into Palette + Working!
3:44 - Tilemap Colliders
4:27 - Layered Tilemaps
5:27 - Outro
By implementing tile rules, you can paint on your scene and it'll automatically place the correct sprites depending on the other sprites around it - it's really cool!
On my Patreon you can get the package which includes this Tilemap and Rule Tile - so you don't have to set it up yourself:
(My Patreon also includes all past and future code, packages and assets used on my channel!)
0:00 - Intro
0:14 - Package Setup
0:30 - Sprite Setup
1:02 - Tile Palette Setup
1:33 - Grid Tilemap + Tilemap Working!
1:58 - Auto Tiling!
2:07 - Rule Tile Setup
2:37 - Rule Tile Explanation
3:30 - Rule Tile into Palette + Working!
3:44 - Tilemap Colliders
4:27 - Layered Tilemaps
5:27 - Outro
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