Path Creation Battle

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Which will win, Orange or Cyan?

[App]
Unity

[Music]

1.
Track: Lensko - Let's Go! [NCS Release]
Music provided by NoCopyrightSounds.

2.
Track: Rob Gasser - Ricochet [NCS Release]
Music provided by NoCopyrightSounds.

3.
Track: NIVIRO - Get My Love [NCS Release]
Music provided by NoCopyrightSounds.

[3D Channel]

[VR Channel]

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[Twitch (24/7]
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The detailed explanation of rules during 1st slow minute of the video is some supreme quality content. 11/10

blasterTC
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This is a really great concept once again, the only issue is that if chrisis mode triggers, it is too powerful, and results in the other side also doing so, creating this constant shift of powerspikes, and the inability to tell who is winning.

Still, great work as always, keep it up!

heyHaywire
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This was a really neat concept and satisfying to watch the lines grow and be created throughout the video. The demonstration of the rules at the start made it very clear how it worked. My only problem was how powerful crisis mode was for orange when it was the first one to get it that it immediately put cyan into crisis mode.
It basically made it impossible for Cyan to come back even with 3 of them in a row cause it couldn't get a footing after it got destroyed by the first one when the marble pool after the first wasn't as big cause it got triggered so many times. It made it a gun being pulled out of your pocket in a knife fight rather than emergency button to get back into the game like in the tree battles.

Not a bad concept to have but it needed to be better balanced for battle like this given how simple it is to form cannons.

mienechooraceon
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Nobody talks about the dedication it takes for you to consistently list every music track you use in your videos in the description, which I am incredibly thankful for.

DJFlare
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Had a feeling orange would win, they had a solid defense throughout, while cyan was more often rushing, while leave big openings. Also the fact that cannons upgrade overtime meant protecting them was a must. I know all this stuff is just rng, but it's still fun nonetheless

cirnocard
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I feel like the main issue was that whenever a side started to get past the 50% mark, the random spike at the top would move to pretty much turn them off, creating a situation where you could only win through a crisis mode.

Panurius
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I feel like the biggest issue is just that the high level cannons are too powerful, since for orange throughout the game it meant that any time they got a green on them, no matter how many things cyan had just built it'd be instantly removed

fishydids
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Orange had excellent tactics - all of his turrets were connected so that any 1 green ball split into all at once, so they all fired. Or almost all of them. This quickly upgraded the turrets.

catoperator
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This channel needs more subscribers, this is so chill and satisfying.

JkKnigh
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Orange's fully upgraded cannons in the top left were the deciding factor, no matter how many crises modes teal used they were never able to fully take them out, and those cannons would ruin all teal's progress anytime they were allowed to fire

poeticdevides
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8:05 That huge surge of orange not even with a crisis mode was crazy

Alida_
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It looked like cyan had trouble getting early branching marbles, which crippled their ability to make defensive cannons. Almost all of them were out far enough to be vulnerable to a heavy attack from orange.

AJStarhiker
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8:00 The song ramps up with orange barrage, those syncs are so good

MichaelMSHuber
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I really liked the concept on this one, however I feel like the crisis mode kind of 'ruined' it, as it's so powerful that it kind of rewards a party for losing, then with their newfound advantage, the crisis mode is significantly weaker on the opposing party.

furgel
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What if you did this but with grey spots set up with its own branches and cannons to be claimed by branching out to them?

Auriacularia
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3:33 here we see a fair and unfair situation.
Here orange has the advantage in cannons,
but cyan/light blue/teal/aqua/turquoise has the advantage in pathways.

LostWarden
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orange had a strong connection point on column 22 and row 10 so cannons could trigger on both the lower and upper side. they won because of this point so the lower side had an x2 growth which led to orange side winning this. great video as always mikan

ilyaagd
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Having the triangle that moves the marbles between the sides also change position was an odd choice. I feel like it unbalanced the match and caused crisis mode to activate a lot more often

nathanbennett
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3:24, dude...nostalgic overload over this intro music oml. My childhood just came and slapped my face...

DarkXEclipse
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Pretty sure the deciding factor was the array of lvl 5 cannons yellow gains on the top left corner at 6:54, it kept ripping through blue's path
Like at 9:04, even though blue gained quite a lot of ground, the green cannon dart projectiles shredded through most of it

nice