War of the Multiplication - Unity

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Destroy the mother cannon!
Which will win, Red or Blue?

[App]
Unity

[Music]

1.
Track: Uplink & Jason Gewalt - Euphoria [NCS Release]
Music provided by NoCopyrightSounds.

2.
Track: Facading - Take it Down [NCS Release]
Music provided by NoCopyrightSounds.

3.
Track: NIVIRO - Get My Love [NCS Release]
Music provided by NoCopyrightSounds.

4.
Track: Music Predators - Adventure Time [NCS Release]
Music provided by NoCopyrightSounds.

[3D Channel]

[VR Channel]

[Download Contents]
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You've really outdone yourself on this one. I was on the edge of my seat for the whole 15 minutes. Plenty of comebacks, encouraged by the design of the game.

I especially love the Spear's design, they make for a very clear offensive push without being completely dominating. Though it's kind of hilarious to see giant triangles that are destined to only hit 2 or 4 blocks, so I feel you could scale the Spear's size based on it's power. (I recommend logarithmic scaling, rather than linear. Tweaked so that max size is roughly what we saw in this video, and min size is maybe half that.)

And as another commenter said, an easy way to one-up this would be more competitors.

Syrahl
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This was very well done, even near the end, very much couldn't guess who would win. I feel like this would be much more fun with more opponents, since less shots would go wasted in the edges of the map. Very good job Mikan, keep being great!!

VBabis
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I thought for sure a lucky spear was going to snipe the target at some point.

asterpw
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The cool thing about this mode is that it has an inherent catch-up mechanic. A cornered team will inevitably get a huge payoff when given half a chance.

hiimemily
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The amount of comebacks in this one is insane, definitely a good idea

seventeen
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Love the idea and it's very satisfying to watch. Spoilers, though.

However, I'm a little disappointed that this basically boiled down to who could get a lucky mas spear aimed right at their opponent's core first. I feel like the spears went from "worthless" to "overpowered" incredibly quickly with the multiplications too.

Honestly I'd say remove the spear or divide the multiplication among four shots at 4 or higher. That way it'd become more about overwhelming your opponent's defenses rather than just hoping for one lucky shot from your backline.

JBoehmGames
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Spoilers!






Red took multiple spear shots at Blue's core but barely missed each time, then Blue manages to snipe Red's core second try i believe. Honestly with how one side would become much more powerful if one side were to try to just remove all of the other side's territory it would never work. I was actually predicting that the winner would be the one who manages to get a strong enough spear to directly hit the opponent and with that many close shots i thought Red would win tbh

bluetechno
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I think the key to blue's victory here was its use of the bouncers, which provide a consistent pressure as none of the shots that hit the wall go to waste, making for more on-target shots, as well as shots that are flying around for when red made any large pushes.

MeargleSchmeargle
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The moment I realized how you were supposed to win… I realized my color was at a giant advantage at that moment, even though they were far behind on space. Only 2 minutes later, the other color played the biggest uno reverse card I’ve seen and sniped the win before my color did

anthonywong
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Super frustrated with how Red missed the spear snipe by _this_ much twice, but honestly temporarily locking off Blue’s reinforcements was such a power play

epsilonthedragon
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12:47 Blue: *misses Red with the Spear*

13:21 Blue: *shoots another Spear, now straight at Red*

IvanLi-yp
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5:00 Red taking over like 2/3 of the map right as the turret double up happened was clutch af.
5:28 Oh wait right it's one of these games uh oh.
6:21 RIP to the turret marble stuck in the corner.
11:56 If that orange arrow's trajectory had just been a bit to the right lmao.
13:30 RIP Red got speared.

TheAdvertisement
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This reminds me some other app game but this Is so freaking sick! Some new mechanics are awesome. I want more like this, MIKAN never stops uploading a video if he/she is not uploading every day. Good work MIKAN!

marquinjeffriesjavier
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I mean the winner of this is just which ever side shoots a 1000+ block spear in the right direction first. Still it's very entertaining to watch.

exLightningg
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[Spoilers]





Red: It's over Blue! I have the drop beat on my side!


Blue: Oh, but you forgot something...
*second drop beat starts building up*

SDV-XOOOOOOO
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Red: Missed Blues Core using a spear

2nd Beat drops

Blue: HAWKING RADIATION!!!

Noel-J
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Whats good about this one is that it has crisis mode built in. The bounce balls will be hitting the same turrets more often the smaller their space gets

newtybot
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Having the bouncers do the multiplication was a stroke of genius. It encourages comebacks. The less area you have, the closer you are to death, sure, but also the more concentrated your multiplier marbles are, meaning you can easily get max multipliers when forced into a corner, while your opponent has more area, and therefore has a harder time getting those high multipliers.

It makes it so you need to have a LOT of momentum to overwhelm your opponent, or get lucky and have your opponent's last few turrets be purely offence or defense, like a spear or harden. Or both like what actually happened.

goreae
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Red's strategy: strategically using spears and bombs to attack key enemy installations

Blue's strategy: rapid counterattacks with machine guns and spears when enemy has used up most of the resources attacking

hhheeecccttt
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Stars be like: red is radiation pressure from fusion reaction, blue is gravity.

gamesever