filmov
tv
Image to Mesh using ComfyUI + Texture Projector
Показать описание
Today's video will discuss image-to-mesh workflow, including 3D reconstruction from a simple image or multiple images.
00:00 Introduction
00:46 ComfyUI Layer Diffuse
01:52 3D reconstruction solutions
04:54 CRM introduction
05:52 CRM diagram
07:19 ComfyUI 3D Pack
07:41 CRM Image to Mesh workflow in ComfyUI
12:26 Wonder 3D Image to Mesh workflow in ComfyUI
13:24 Import CRM mesh in 3D Max
14:42 Mesh comparison of CRM, TripoSR, Wonder3D+NeuS
15:38 Mesh optimization
16:56 Comparison of retopology and optimization process
22:02 Zbruch Z-Remesher
24:13 UV
24:52 Create outline texture for mesh using Texture Projector in UE
27:22 Texture refinement
29:33 Project textures to mesh using Texture Projector in UE
30:59 Bake texture using Property Baker in UE
32:06 Single image to mesh final results
32:48 Why the reference image must be close to the frontal view
34:43 Use depth Control Net to control the view angle
37:56 Multi-view images to mesh workflow in ComfyUI
42:18 Gaussian Splatting + DMTet
43:02 Restriction of Multi-view images to mesh workflow in ComfyUI
44:04 Summary
Music: Sunny Skies (by Suno)
Create various textures using Texture Projector and Stable Diffusion
-----------------------------------
ComfyUI Jake Upgrade:
ComfyUI Img2Mesh workflow:
-----------------------------------
MARS Texture Projector:
MARS Property Baker:
MARS Master Material:
-----------------------------------
Houdini Lego Mesh
Gaussian Splatting
-----------------------------------
#imagetomesh #3dreconstruction #sv3d #triposr #unreal #textureprojector #stablediffusion #comfyui
00:00 Introduction
00:46 ComfyUI Layer Diffuse
01:52 3D reconstruction solutions
04:54 CRM introduction
05:52 CRM diagram
07:19 ComfyUI 3D Pack
07:41 CRM Image to Mesh workflow in ComfyUI
12:26 Wonder 3D Image to Mesh workflow in ComfyUI
13:24 Import CRM mesh in 3D Max
14:42 Mesh comparison of CRM, TripoSR, Wonder3D+NeuS
15:38 Mesh optimization
16:56 Comparison of retopology and optimization process
22:02 Zbruch Z-Remesher
24:13 UV
24:52 Create outline texture for mesh using Texture Projector in UE
27:22 Texture refinement
29:33 Project textures to mesh using Texture Projector in UE
30:59 Bake texture using Property Baker in UE
32:06 Single image to mesh final results
32:48 Why the reference image must be close to the frontal view
34:43 Use depth Control Net to control the view angle
37:56 Multi-view images to mesh workflow in ComfyUI
42:18 Gaussian Splatting + DMTet
43:02 Restriction of Multi-view images to mesh workflow in ComfyUI
44:04 Summary
Music: Sunny Skies (by Suno)
Create various textures using Texture Projector and Stable Diffusion
-----------------------------------
ComfyUI Jake Upgrade:
ComfyUI Img2Mesh workflow:
-----------------------------------
MARS Texture Projector:
MARS Property Baker:
MARS Master Material:
-----------------------------------
Houdini Lego Mesh
Gaussian Splatting
-----------------------------------
#imagetomesh #3dreconstruction #sv3d #triposr #unreal #textureprojector #stablediffusion #comfyui
Комментарии