Hand FIXING Controlnet - MeshGraphormer

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MeshGraphormer is hand FIXING for ControlNet. I Build a Workflow for ComfyUI for you and will explain step by step how it works.
👐 Elevate your digital artwork with Graphormer's advanced Depthmap generation, providing lifelike and realistic hand anatomy. 🎨 This tool opens up a world of possibilities for correct hands and expressive hand gestures

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ERROR : When loading the graph, the following node types were not found:
AV_ControlNetPreprocessor
Nodes that have failed to load will show as red on the graph.
I tried many things, always pop up

vincentmilane
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Hey, Olivio, been watching your videos for a while now. I just wanted to say what an absolute help your guides are and I am thankful that your channel exists. I tried comfyui a few months ago but I gave up because of large learning curve, but with your help, I'm not only cruising through it but learning faster than I thought possible.

Douchebagus
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Hey Olivio, I intergrated the mask captioning etc. to my workflow, but now the same error is occuring everytime. I tried a bit a round, but I am still clueless.
Error occurred when executing KSampler:
mat1 and mat2 shapes cannot be multiplied (308x2048 and 768x320)
... ( 100 lines complex code )

daviddiehn
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A little late comment, but you don't need to do a vae decode -> encode. There's a node called "Remove latent noise mask" that removes the mask so you can keep working on the same latent. (Every time you go between latent and pixel space you lose a little quality, as the decode/encode process is not lossless).
Also, you would probably get a little less sausage like hands if you lowered the denoise a bit to somewhere in the 0.7-0.9 area.

Ulayo
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The way you articulate how the nodes relate to each other is just fantastic. And your workflows is a fantastic place to learn about the flow of processing all these complex things. Messing with variables here and there makes it a fun scientific project. Thanks again!

goldholder
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This might be your most liked video ever ...Hand FIXING the Holygrail of AI

RamonGuthrie
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Olivio, by all means continue with ComfyUI vids but please also include A1111 as well.

duck-tube
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Hi Olivo, thanks for the video.
How can apply the workflow to an imported image? Is it possible?

BackyardTattoo
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awesome video, it was still a struggle even with controlnet to fix those pesky hands.. gonna give it a try with this setup, you're amazing, happy new year!

seraphin
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Great video. I find that the depth map looks a lot better than the hand in the finished image, I'm not too sure why it changes quite so much. It's cool that we're getting closer, though... what I'm really after is a way to get consistent clothing in multiple images so I don't have a character that changes clothes in every panel of a story.

amkire
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Can't find any info about it yet. Need to install on A1111.

UltraStyle-AI
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Hi Olivio, thats simply great, thank you very much for the workflow!

BrunoBissig
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Fantastic, can be used also in automatic1111?

abellos
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Great job Olivio! Let's give you a five finger hand of applause!

skycladsquirrel
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Hi Olivio!
How can we apply this workflow to an imported image? Is it possible?

fabiotgarcia
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Hello and have an awesome 2024 <3 Greetings from Greece!

maxfxgr
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I presume this is usable with a1111 also?

Rasukix
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Thanks ! A lot of work went into this. Happy new year

knightride
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does the controlnet is really necessary? I´ve achieved the same result by passing the meshgraphormer mask through a VAE encode for impainting and it worked, I think it´s simplier, but I wonder if it compromisses the quality... thx.

kleber
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Can we also use this refined method for img2img?

ryutaro