NEW Action System for Custom Combat | D&D + Pathfinder = DC20 RPG

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NEW Tabletop RPG Action Point Combat System. This is an upgrade to Dungeons and Dragons 5e and Pathfinder 2e to create a dynamic, tactical, and fast paced combat system for DC20 RPG. ⏬ More Content ⏬

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So apparently you’re supposed to use keywords in video descriptions… and these are the best on D&D YouTube. (shout out to D&D Shorts, MonkeyDM, and Adan. one dnd one 5.5e 6e 5e How to play Dungeons and Dragons Beginners Guide What class to play in dungeons and dragons best class in D&D best subclass most powerful optimized monk build DandD Warlock, Bard, Fighter, Ranger, Artificer, Cleric, Barbarian, Wizard, Sorcerer, Monk, Paladin, Rogue, DnD Shorts D&D Shorts TikTok Dungeons and Dragons XP to level 3 Davvychappy Critical Role Matthew Mercer Brennan Lee Mulligan tabletop community tabletop RPG Fjord Beau Jester Yasha Caleb Nott Caduceus Mollymauk the Mighty Nein Matt Mercer Colville 5th edition dragons 3.5e dungeon dudes Dungeon Master DM Game Master GM dungeon master game master tips crap guide to dnd tiktok Wild Shape Multiclass

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0:00 Intro
1:15 Multiple Action Penalty
3:08 Empowered Action
4:29 Librus Nocturnum
5:35 Types of Actions
13:00 Closing

#DnD #DungeonsandDragons #DC20RPG
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So hyped that you're sharing this with the public now. This is one of my favorite parts of the system. 💜

Wolvesofthenight
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Love every single piece of the new system you presented to us yet. It's what I've always wanted from ttrpg system. Balanced actions, having the possibility to react to things happening outside of my turn (more dynamic gameplay), mana points instead of spell slots, everything making so much sense yet being so straightforward, easy to understand and having so much more of a potential for all kinds of flavours and fleshing outs around the great and ballanced mechanics you're creating. Flavour-wise I especially love the empowered mechanics, beautifully representing the greater effort done to succeed at given task. Thank you DC, thank you so much, I don't think I'll use the old rules ever again, if the whole system turns out to be as great as sum of its presented parts. ❤️😇

NeuralNotes
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I don't know if it would fit with the spellcasting system you are planning, but I think it would be a good idea if the more powerful spells would require more time (=more action points) to cast.
Or certain spells would have the opportunity to be cast within a longer time, and therefore require less resource to spend (mana points, if I'm correct). Kind of like the mini version of ritual casting in DnD, where you sacrifice time to save spell slots (except that one is designed for out-of-combat casting)

annatarsoly
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I definitely want to see the spellcasting section, and how classes are structured.

brandons
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I can see how different classes will modify the different actions. Also, spending 2 actions is a significant loss on your action economy so I love that empowering (spending 2 actions) gives such a big bonus

shawncayton
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This is really cool, I especially like the movement retention mechanic. As a wanna be game designer myself, I found that the Infinity the game rules (the miniatures game, not the RPG) were such a game changer that it's hard to come up with a system that doesn't copy it in some ways. If you haven't already, I HIGHLY recommend you do a dive in to those rules for research purposes. Maybe you can do a vid. on it. Cheers.

triagrammer
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This is looking good !! I had an Idea once about helping because its kinda lame to "I help him in his athletic check". What do you do? Launch him? That's why I set 3 types of help. Full help, minor help and verbal help. Investigating may receive a full help, while jumping a cliff may receive a verbal help (set foot on that rock). Full help gives advantage and must be a proficient in what they are helping. Minor help gives a +2 and no need of proficiency (max 2 helpers) and minor gives +1 to a max of half your proficiency. And we set a check to less difficulty than the actual task to see if the advice helped or not.

eafigarella
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i'm guessing classes like the fighter or monk get ways to negate the disadvantage on multiple attacks, like say they can make two attacks on the same action (extra attack/flurry of blows) or the classes that get extra attack do not gain Disadvantage on subsequent attacks action up to their level of extra attack?

elianisthebrave
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Stoked for this new system. I’ve been looking for a system to teach my family and friends, none of which play TTRPG. I’m gonna go with this as I’ve been following DC for a while and always impressed by the solutions, innovation and systems to improve on what’s been done before. Keep it up!

tamarauriki
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Props to the thumbnail artist - I love that purple dragon and the d20

silkspider
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I'm so looking forward to spellcasting. The uncertainty of casting a magic spell, the mechanical expression of effort in terms of mana and action points expended, the possible alterations of spell (type of shape and area and it's enlargement (sphere, cylinder, cube, cuboid, cone, ...), duration and it's enlongation, number of targets affected and their increase, powering up the effect (damage, resistance (-> immunity)) in exchange for more action points and (or) mana and higher spell difficulty check. I'm so looking forward to your way to approach this and a way how to Ballance it. What you showed us so far is amazing and everything I ever wanted from TTRPG rules and I'm sure even the rest of the rules will be a precious and we'll polished gem. I wish you good luck. Take care DC ❤️😇

NeuralNotes
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Thing I love about this system is it plays like D&D/Pathfinder so its easy to learn, but it adds the dynamism and imaginative solutions that DC Coach is now famous for, to very common issues in both systems. Fucking pumped for this system!

sillymonger
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I appreciate the simplified approach to balancing actions. Using the additional dice allows it to be applied to more than just D20 rolls. Solid & flexible game design. Getting excited to see the kick starter.

trikrein
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Looks great and I can't wait to see what a character build looks like!

ReallyRobEgan
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Pathfinder had movement carry over for a reason. It prevented cheesier peeking tactics as to move in and out of cover would take two turns. Since many spells cost two actions, it also made sure casters had to either start or end their turn out of cover.

jackiechan
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MORE! SHARE MORE! I WANT MORE!

Also, I LOVE LOVE the shove option combo'ing distance AND prone! So much more epic sounding! :)

Solowithcompany
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That all sounds pretty great. Keep at it, sir!

Texmexium
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I was really hoping you'd touch on the attacks outside of your own turn. That was my main concern with your last video. it'd be nice to have it included in the video, whether you had removed that ability or not. Just for clarity.

shaclown
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Hyyyype!!!! Been looking forward to this!!! Action economy!!

airdragonstudios
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Barebones fantasy is a d100 roll under but uses this system. It's great. Yes, you have a decreased chance of success, but an increased chance of critical fails. This system is my preferred way to do things. Love this DC!

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