Minecraft's GUI is changing. Here's what it might look like.

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Yep, this is real.

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#Minecraft is a game about breaking and placing blocks, developed by Mojang.

#PhoenixSC #Creative
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Those "slot" images are not circular - those are 9-slice (or 9-patch) images!
Instead of having a fixed-size sprite, gamedev can use those to have custom-size sprites. How it works is you create a regular image and in your engine, you define slices - X and Y axis lines (2 of each) at which you divide your original image. This divides your sprite into nine patches. When resizing a 9-slice sprite, corner pieces are left as original from the division, meanwhile sides and center patches are getting stretched or, more preferably, tiled.
This means we could see a custom-size inventory slots. Personally I doubt it's gonna be a vanilla game thing, but definitely something resource pack creators and modders can take advantage of.

goSciuKM
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That solid white bar at the bottom of my screen is gonna cause sooo much burn in

EmberBlaze
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Years of muscle memory, gone in a blink of an eye

sammuson
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if they kept the old layouts and just changed the container colors, i think thatd be really awesome. it kinda blows my mind that ive never once thought about the possibility of storage huds being color coordinated

mplay
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Some additional features that should be added with this:
- Should be toggleable so that we can change it to either vertical or horizontal.
- Keep the old hotbar texture so that it doesn't get ruined.
- Definitely change the texture of different storage items but not the player inventory, too bright.

endergamerz
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If the hotbar texture changes that means the oldest texture in Minecraft will be removed. When the hotbar was added in classic 0.0.19a it used the same texture it uses now meaning a 15.5 year old texture would be gone.

AxolotlGuy
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it looks like a pvp texture pack ui from 2014

beyem
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Honestly, if there's anything I've learned from companies and games, if people don't have a problem with something and it doesn't affect gameplay/functionality, don't change it. Most people aren't going to like it.

quincycostello
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I don't like the hotbar. It's too bright, to large and I like that the old one was a bit transparent.
I don't like that the storage inventory is horizontal either.
I do like that they try to give a new look to the different inventory menu but one step at a time, the colors are a good start.

NeoSayorii
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The hotbar is really bright in my opinion. And I think, the container and inventory GUI side by side is too wide, you see much less, compared to the current one. I personally prefer the older.

marragus
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I don't think people would mind if the container types are color coded, but changing the formatting and the textures of the gui is a bridge to far

cobra
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i prefer vertical because it makes more sense, like when you are looking at a chest it is infront of you not to the side, so its almost as if you are putting it on from fhe angle you came from

floccinaucinihilipilification
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dude if this was a toggleable option instead of a forced feature everybody would be happy

haydennaughton
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if this comes to java, the first thing i will do is make a mod to revert back to the old ui

SuSsyGuy_YT
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Mojang heard we wanted inventory changes and did this instead of anything useful

JustMooshie
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3:42 there could just be an option to change if you want it horizontal or vertical in the same way you can change if split screen is vertical or horizontal. Like playing Minecraft on the switch split screen is extremely annoying as you can't see the crafting easily unless you're close to the screen, due to how everything scales(also being extremely laggy and feeling like it's held together with duct tape)

Jerotero
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The only problem with changing the in-game screens to the new oreui system is that it cannot be changed by resource packs or addons like the current json ui system can, meaning all current UI packs will not be able to change how these new UI screens look. I really hope this is changed before they are fully implemented because this breaks every single UI pack for Bedrock, and some of them are used by a lot of people.

lionheadd
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Definitely hate the side by side and the non-transparency hotbar. I can get used to the rest.

But completely screwing over everyones muscle memory isn't good in my opinion. The transparent hotbar feels more immersive to me.

Bunny_Bill
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The colour on other inventories looks okay. It's a nice indicator of what you've accessed without being too obtrusive a change.

The player inventory looks like a flashbang in a dark cave waiting to happen, even more than we already have. That'll probably make the hotbar harder to read at a glance.
I hope they can make it so that the player inventory darkens or changes colour based on surrounding light level. Bonus points if it can double as a mob-spawnability indicator.
They better keep it vertical, though. The mock-ups look to increase the distance for moving items by a lot. Not to mention that most reading occurs horizontally, not vertically, so the horizontal design tends toward reading the first line of the chest, then the first line of the player inventory. Doesn't feel natural.

TyDreacon
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i kinda like how the color coded thing is, it can help people differentiate :)

Bagle_Boss