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Rules Magic Players Keep Getting Wrong | The Command Zone 521 | Commander EDH
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Show Notes:
Magic is a complicated game. “How complicated?” you ask. With over 265 pages in the comprehensive rules, it’s safe to say it’s more complex than most people ever realize. So it’s no surprise there are some rules Commander players get wrong all the time.
This episode, we enlisted the help of Murph to go over the most common mistakes to prepare you for the next time a tricky situation pops up at your table. Mulligans, priority, commander damage, and more, all in one episode! You don’t wanna miss it.
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OUR OFFICIAL MERCH STORE:
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FACTOR:
HONEY:
ETSY:
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CARD KINGDOM:
ULTRAPRO:
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Relevant Links:
Josh Murphy
Twitter: @alsonamedjosh
Instagram: @alsonamedjosh
Gavin Verhey
Twitter: @GavinVerhey
Instagram: @gavinverhey
Youtube: / @goodmorningmagic
The End Step:
Original XBOX
Burnout 3: Takedown
Panzer Dragoon: Orta
StarWars Battlefront 2
Timesplitters
Magic the Gathering: Battlegrounds
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Follow us on Instagram:
@CommandCast
Follow us on Twitter:
@CommandCast
@JoshLeeKwai
@jfwong
@wachelreeks
Follow us on Facebook:
Email us:
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Commander Rules and Ban List:
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00:00:00 - Intro
00:04:43 - Rules Commander Players Get Wrong
00:06:28 - Mulligans
00:10:40 - Protection
00:11:07 - Teferi's Protection
00:17:04 - APNAP!
00:23:20 - Steps and Phases
00:29:30 - Midroll
00:32:57 - Priority
00:52:36 - Commander Damage
00:57:09 - Copying
01:11:55 - Player Elimination
01:19:21 - Outro
01:21:40 - The End Step
#magicthegathering #mtg #commander #mtgcommander #edh #podcast #commandzone
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