Rules Magic Players Keep Getting Wrong | The Command Zone 521 | Commander EDH

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Show Notes:
Magic is a complicated game. “How complicated?” you ask. With over 265 pages in the comprehensive rules, it’s safe to say it’s more complex than most people ever realize. So it’s no surprise there are some rules Commander players get wrong all the time.

This episode, we enlisted the help of Murph to go over the most common mistakes to prepare you for the next time a tricky situation pops up at your table. Mulligans, priority, commander damage, and more, all in one episode! You don’t wanna miss it.

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OUR OFFICIAL MERCH STORE:

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FACTOR:

HONEY:

ETSY:

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CARD KINGDOM:

ULTRAPRO:

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Relevant Links:

Josh Murphy
Twitter: @alsonamedjosh
Instagram: @alsonamedjosh

Gavin Verhey
Twitter: @GavinVerhey
Instagram: @gavinverhey
Youtube: / @goodmorningmagic

The End Step:
Original XBOX
Burnout 3: Takedown
Panzer Dragoon: Orta
StarWars Battlefront 2
Timesplitters
Magic the Gathering: Battlegrounds

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Commander Rules and Ban List:

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00:00:00 - Intro
00:04:43 - Rules Commander Players Get Wrong
00:06:28 - Mulligans
00:10:40 - Protection
00:11:07 - Teferi's Protection
00:17:04 - APNAP!
00:23:20 - Steps and Phases
00:29:30 - Midroll
00:32:57 - Priority
00:52:36 - Commander Damage
00:57:09 - Copying
01:11:55 - Player Elimination
01:19:21 - Outro
01:21:40 - The End Step

#magicthegathering #mtg #commander #mtgcommander #edh #podcast #commandzone
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Комментарии
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What rules do you frequently struggle with? Has your playgroup been getting any of these rules wrong?

commandcast
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I think one thing missed here is that you can still kill someone from under teferis protection. For example, if they have 9 poison counters and you proliferate, you can kill them. Because proliferate doesnt target

tsuki
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I, for one, welcome the rise of the Rachel Weeks show featuring the command zone crew.

IslandPonder
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One that a lot of people get wrong is if you take control of an enemy creature it regains "summoning sickness" so you can't attack with it unless the card you took it with also grants it haste

nickchaput
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You forgot to mention with the stack is that whenever there's multiple triggers on the stack, when you start resolving 1 by 1, priority passes after each and every trigger once it resolves if anyone wants to add something else onto the stack

jorochimaru
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Not only do you need to determine the starting player before resolving mulligans, you need to do it before anyone even looks at their first hand of 7 cards.

hangryherbivore
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More of these please! More discussions about card mechanics and abilities. Wording has always plagued our play group because of minor words making the card seem way different once everyone has their own interpretation of how it’s read.

reactivatedyt
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It's a good thing you guys had a break from card previews. Love these strategies and general topic shows. I watch them all!!

commanderpower
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An aspect of teferi's protection that wasn't mentioned directly is that it doesn't just stop you from being newly enchanted but also will remove any auras attached to you as a player when it resolves. So if you have some curses on you those curses will "fall off" and go to the graveyard or even an aura you want on yourself like Paradox Haze.

joystickgenie
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A story about priority:
I was once in a game with a player playing B/G reanimation stuff with Meren of Clan Nel Toth. He had a sac outlet and several creatures on the board. Then he cast Living Death and asked if we had responses. The third player and I both considered for a moment and both said no. The Meren player then tried to start saccing his creatures for them to get reanimated by Living Death and that's when we informed him that it was too late because priority had been passed.

RicketyEng
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I think it’s worth noting that replacement effects are different than triggered abilities. Triggered abilities use apnap to decide order, and I think most people know replacement effects supersede that, but if there are multiple replacement effects the controller of the permanent chooses which replacement effect they wish to have applied and that’s the only one applied in most cases. One exception is when a card has a self-replacement effect it will take precedence, for example a creature that exiles itself instead if would die. There are more exceptions of course 😅

mfitkin
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This is a top 10 best episodes, IMO. Might be a little much for beginners, but I love the edge cases they're addressing

TopLevelJiuJitsu
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Rachel and Murph make a great presentation team. This was a good one.

seayeo
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I love this episode a lot, the weird edge cases of magic rules is one of my favorite things to figure out

PhyrexianPraetor
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Love this kind of content. Rachel is an amazing addition to the team.

timothyswartz
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My group has the portland mulligan, if your hand is all lands or no lands you mull a full hand. It’s a variation on the London mulligan but if you are on say five cards and draw no lands, you can draw to five again, if that time it’s all lands, you draw to five again. Provided you reveal your hand you can do this as many times as needed. Anything but full lands or no lands we run London mull as normal. Every casual home group mulls a little different

Luckie_
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Very cool episode. A lot of good information you normally don't think about in a random game with friends

andrewtiede
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For any players that really like this type of content (Magic rules and how cards interact with each other), I have a whole series dedicated to explaining these sorts of things. I cover simple things like what they've covered in this video but I also get into the really complex parts of Magic like the Layers System (time stamps and dependencies), steps to casting spells and activating abilities, interactions of multiple replacement effects, and much more. The series is called Tough Rules & Cool Interactions.

ThisIsACommanderChannel
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If you use an effect or have a commander that states damage cannot be prevented, you can still knock the teferi's protection player out of the game with commander damage. It just has to be a board wide effect that specifically states, "Damage cannot be prevented" without targeting the phased out player. I.E. Skullcrack dealing the 3 damage to yourself, and now you can knock the teferi's protection player out with commander damage. 😄

stfinalwrath
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So happy for this episode. I've always know APNAP but never understood the resolution. This is the first time it's been shown the stack interaction which flips it on its head. The more you know...

domthompson