How a PRO uses BLUEPRINTS In SATISFACTORY Update8

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Today we take a short look at how I use blueprints in satisfactory! One of my favorite aspects of the game, and 100% my most used!

All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too!

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Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design builds in a sandbox environment. Players construct massive factories, mine valuable resources, optimize production lines, improve logistics and craft. Make Intricate machine setups and play cooperative multiplayer with friends! Explore alien planets, uncover hidden secrets, and expand your industrial empire. Perfect for fans of games like Factorio, Dyson Sphere Program, Subnotica, Valhiem, The Planet Crafter, Techtonica, Minecraft, and ARK Survival Evolved. Automation Game, creativity, and efficiency are a MUST! Futuristic setting, 3D gameplay!
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Late adopter of the Blueprint Designer here. (I took a year off from Satisfactory due to work.) Blueprints are fantastic for repetitive things like architectural design and especially lighting. But I'm still struggling with pre-planning of blueprint snap points, and integrating my BPs into an overall factory plan. So this is one more vote for a tutorial. Especially helpful would be finding a quick and simple way to plan the snap points, so that I could quickly string a system of BPs in a line for things like curving / sloping roads.

DistracticusPrime
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Thanks again Kylo. I am using the blue prints more and more. I also took your advice about keeping specific areas of production to their own room. (a prior video) This has helped better plan my factories., then figure the blueprints I will need etc. By the way congrats on the getting mentioned on Satisfactory Community Update. I hope this brings you more eyeballs to your channel. 😎

alanramsey
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I am realizing now more than ever how much my neglect of using the blueprint designer has reduced the aesthetic quality and speed of construction of all of my factories and transit systems. This video, along with several others that you’ve produced, did a fantastic job of finally convincing me that I need to start using blueprints NOW!

Oxibase
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Nice video. I really like your refinery design. With half of it being in a subfloor. The lighting and tightness of the subfloor is cool. Very confined.

makergaming
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Nice! Liked the content, actually useful to improve the way I do stuff. I am currently at stage 2 I would say, added the logistics floor last week and minor lighting and the factory was put together way faster. Nice idea with refineries, love the split level you picked, quite fancy looking.

SergeyKornet
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Hands down one of, if not the best, modular blueprint guide that I could find. I dunno why, you just explained them in a way that really clicked for me.

dragonmaster
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Yeah I been doing that. I still have room to improve though. So seeing this is still helpful.

daniellclary
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I don't know. I don't get it. 4x4 blueprints are too small to do anything with in my opinion. Sure you just showed you can do a lot, but how much time did you spend on each blueprint just to get them to work to then put together a building. And you can't fit a single production line in a blueprint and if you use the same blueprint on multiple buildings they will all look the same anyway. Therefore most of the blueprints are single use items in which you spent so much time and trouble making sure it was 'modular' in your 4x4 section that you could have just built your build without them.

It seems all the time you spend fitting your builds into blueprints could have been spent building them in the first place. In 1.0 you get 5x5 (eventually), ooooh! smh The developers insist on having this as a puzzle mechanic for some stupid reason when other factory games make blueprints actually useful. I'm not playing this game to have 'more' puzzles to solve, I am playing it as I find it enjoyable to build a factory and production lines which is plenty of puzzles in itself. Limiting blueprints to a size that isn't even useful for the sake of it being a puzzle mechanic is just plain stupid to me.

fictitiousnightmares