Unity 6 LTS: Game-Changing Update or Just Hype?

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Curious about Unity 6 LTS release? I took the plunge and updated my game to test its impact firsthand .. does it look promising or will it simply fail?

🕹️ Wishlist my Game

*Protofactor Creature*

*Unity 6 Announcement*

Caveat the version in this video is 6000.0.23f1 which is basically a preview of the LTS version provided to me by Unity and according to them is almost identical to the LTS version dropping on Oct 17th 2024.

#unity6 #unitytutorial #unitytips #madewithunity #unity3d #unity

FTC Disclosure: Some links provided are linked to my affiliate account & support the channel at no extra cost to you.
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Best review I have seen in youtube. Others are just echoing or just summarizing Unite Conference.

Thanks for this!

jcd
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to unfortunately sound like some macbook pro enthusiast in 2010, after installing unity 6 a lot of my assets in URP 'just worked' and thing just feel smoother all around. Pro builder is cooler. Shaders just work, everything is smooth. I did this one dumb thing that made me reinstall it as the asset store wasn't working with it, but there was another terms and service you had to accept.

I like the interface layout in the asset manager, if shaders are broken you still have to go through out each one and fix it but, it's definitely better lol.I bet if you did the whole AI thing and got used to it all you could tony stark out some games really quick fast with the right set of tools.

formantaudio
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Can't wait for the core clr updates, but that looks like Unity 7 and that's probably few years into the future :( My biggest problems with Unity are all related with load speed, after you try a framework or another engine, Unity feels really slow

MagnatalesGames
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It's impressive how well Unity handle project update from older engine version.

darkezowsky
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That CEO's action still leaves a deep mistrust for Unity in my heart and I feel some dread, when thinking about installing Unity 6.

DoubleBob
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Have to agree it 'just worked' when I copied my older very 'add-on' filled project, impressed nothing broke. & Prototyping in u6 just got a lot better too, they integrated probuilder into the built in UI, much better!

GEEKsomniac
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LET'S GOOOO !!!🎉
We're gonna need those black magic custom editor hacks for Unity 6, dear master

raymk
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Great useful practical insight. Thank you!

Composit.Design
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This was the little nudge I need to give Unity 6 LTS a whirl. So far, pleasantly surprised. Better edtior playmode performance was a big plus for me and my game scenes over previous versions.

Granted, I had some custom urp shaders that broke in the transition. So theres always trade offs. But Im wiling to try out 6 for a bit.

powercore
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I may look to convert my current project over as it's relatively simple project since I'm still building. PS the death dissolve particles look pretty cool.

twistedliverstudio
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And now imagine this: you got 15% more fps out of the blue without even using anything of the new culling features. You're in for quite the ride here

NorthstriderGaming
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my own experience (on a 8 years old machine) and 6000.0.23:
- asset loading sometimes turns to infinite loop, I haven't experienced before - but read that is not a new issue. Possibly it's about my old rig.
- connection with vscode as editor .... feels like eating more from memory and performance.

But I also have seen a CodeMonkey tutorial in which he shows some checkboxes, that makes the rendering faster, and performance benefit. I about to try that out. Alsow in 2024 December the 6000.0.30 is out, just a bit of Update.

halivudestevez
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Sure! It is too early to judge so I will wait for a later 6LTS XX.version to use it as my project does not need these new features...or maybe yes as it has NET tools and perhaps the 6 ones are better... let's see

gamheroes
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I guess the extra 6-8 months of QA at Unity helped somewhat.

LurkingNinja
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so far, and I've been using 6000 builds for the last few months, I would say that there are more random errors popping up than before I switched to 6000 builds. I always got graph wake errors, and I still get those, but now I also get camera frustum errors which seem to be random, and everything I found on those say to just restart the editor. One does not simply JUST restart the editor every ten minutes. So hopefully they'll fix that. now my game is 3D mixed with 2D, and so far I've seen no improvements in speed or anything. In fact I could have just not upgraded, but now I guess I can turn off the splash screen. The big improvements I'm excited for don't come until the next full version of Unity, so in a couple years at least.

RecordofRadio
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Any improvement for 2d games?
OR is it mainly 3d for the moment?

tonytran
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omg everybody is using that asset for their game with zero changes

TheBlackbirdii
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Is it only me duplicating a script and renaming it I constantly have an unrefreshed project panel having the previous name of the file. Even a refresh does not help. I need to modify it to make Unity recognize I renamed that duplicate. Quite frustrating issue.

twinjuke
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it's a shame they broke the wheel colliders...

roughsponge
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Do you know if 6 has support for ShaderGraph on WebGPU?

Tymon
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