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A Week of Indie Game Dev Progress in 5 minutes - Devlog
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This week I worked on Otok, Entomophobia, and Project Lobster.
I made the new water shader for Otok, bringing up the visuals even more. I updated Otok 2 times this week and worked on a way of displaying when the player gets hit in Entomophobia, through the addition of audio and visual feedback. I also repaired the inventory management of Project Lobster and worked on the crafting system for the game, it's almost functional, but not completely.
Otok is already released on the following:
Support the Indie Game Dev Dreams?
March 10th [00:00]
March 11th [00:25]
March 13th [00:39]
March 14th [02:18]
March 15th [02:59]
March 16th [03:57]
#gamedev #pixelart #indiedev #vuvuu
I made the new water shader for Otok, bringing up the visuals even more. I updated Otok 2 times this week and worked on a way of displaying when the player gets hit in Entomophobia, through the addition of audio and visual feedback. I also repaired the inventory management of Project Lobster and worked on the crafting system for the game, it's almost functional, but not completely.
Otok is already released on the following:
Support the Indie Game Dev Dreams?
March 10th [00:00]
March 11th [00:25]
March 13th [00:39]
March 14th [02:18]
March 15th [02:59]
March 16th [03:57]
#gamedev #pixelart #indiedev #vuvuu
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