Indie Dev Income - 1 Week of Game Sales

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^ Bridges & Docks On Steam

Buy Tanks, But No Tanks

In this #devlog, I discuss how the launch went for my Steam game Bridges & Docks. This includes the amount of money I made in game sales in just 1 week. Thanks for following my self-employment journey creating video games as a solo #indieDev.
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It's extremely refreshing to see someone in the devlog space mixing it up. It seems everyone is building a 5+ year long FPS, Stardew Valley clone, Zelda clone, or a platformer. Your idea of releasing smaller, unique titles makes me have a little faith in the indie dev community.

opafmoremedic
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super inspiring dude. keep pushing out games and taking those W's

AIAdev
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That's awesome congrats on the sales!

samyam
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Really love how transparent you are with both the process and the income!
Also really impressed that you didn't go for the "dream game project that will only take 1 year but end up taking 7"
Think more indie devs should listen to this advice/insight!

oskar_schramm
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The struggle between developing games and making videos is REAL!

Congrats on your launch/first week of sales. Excited to see what you have coming next. 🙂

TezFraser
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Thanks for sharing your journey with us and congrats, you're killing it!

MrEliptik
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Congrats on launch! Making smaller games like that is definitely an excellent and safe strategy. Looking forward to seeing your work continue!

AndrzejGieraltCreative
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R.I.P. island, good note for quality of life change.
Congratulations on Nintendo dev acceptance. 🎉

CarbonppleJuice
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Your game looks awesome. That bug was funny also. Congratulations on your launch too!

CappicheGames
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Cool to see someone showing their progress with steam releases. Nice video!

Beets_Creations
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I also quit my 9-5 job doing android dev to work on games! One of the big things that hit hard when I did this back in April was the sudden lack of "chatter" in the background lol. Lack of meetings = yay, but also it does suck to not have AS much chatter about all the cool things you're working on.

owlet_dev
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Congrats! This is awesome. Wishing you the best of luck with future updates and your next game as well as the console launch!

TheShelfman
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can you lower the price for brazilians please? Our minimum wage is 1400 reais and the game is 15, while in US the minimum wage per month is about 1250 US$ and the game costs less then 5 dollars. Could you balance out your price for countries that do not have a great economy? A lot of indie games studios does that and this helps them sell more, even @PirateSoftware talked about that. Maybe you could compare your price to other similar games and in those countries, for instance in US stardew valley now with 40% off is costing 8, 99 U$, which would be about 50 reais, but for us brazilians it is 15 reais, much better. I think your game should be priced at 9, 90 reais to be fair for both you and brazilians buyers, but it is just a suggestion. Great concept and good luck with your sales!

lucas_pscheidt
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YES great vid, and congrats on the Nintendo front! That’s really exciting

LighthoofDryden
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We're so glad our espresso Displays monitor has helped you on your developer journey, productivity and finding the best ways to work. We can't wait to follow your success! 🚀🚀🚀

espressodisplays
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Congrats on your launch and good luck Thomas!

SadFaceTheClown
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So much positive news in this video! Looking forward to the Switch port

Vercidium
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All the "whoops" were hilarious. Cheers!

Aarimous
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Super insightful stat about that 2nd game / 25% of studios.
Best of luck w your upcoming work, thank you for the transparency !

benmitchinson
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Hey fellow game dev! Seems like you are a bit ahead of me... Just stumbled upon your video! Nice to see a fellow dev enjoying his journey. Following :)

nomiki
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