Quest 3 VS PCVR and PSVR2 - The future of VR

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Welcome back, today we are discussing if PCVR or the PSVR2 is better than the Quest 3. It's not really a Quest 3 VS PCVR or Quest 3 VS PSVR2 competition but rather a discussion of where VR is headed. Additionally we'll discuss how good Asgard's Wrath 2 is and why I call it the Half-Life Alyx of the Meta Quest 3.

Intro 00:00
Sponsored Ad 01:07
Learning More about VR 01:35
PCVR is "better" 02:35
PCVR isn't the future 03:20
What is "better" 05:00
PSVR 2 is struggling 06:00
What is AAA 06:40
Asgard's Wrath 2 is Meta's HLA 07:30

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#quest3 #psvr2 #vrgaming #questcreator

Thanks for watching The CLUELESS VR Gamer Debate
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Gamingwithmatteo
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I'm not interested in some future mythic land of milk and honey, I'm more concerned with what is available to me now. The games I enjoy playing the most are all PCVR games. I have a fairly large library of standalone games but they fail "grab me" in the same way that a modded PCVR title does. I am, like many others, really hyped for Praydog's soon to be released Universal Unreal Engine VR Injector, which is going to be a boon for PCVR gamers. It may even bring about more VR titles being released as it will be easier for developers to explore/create VR versions of their games with minimal development costs.

alanbarker
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I was with you until you said PCVR is dead. While I agree that going forward Quest will probably be lead platform I think it will most likely go the way of traditional flat screen gaming. The Quest is effectively a console and will have it's place as will VR in the PC space and both will still ports of made for VR games. I don't think it's anywhere near as one dimensional as you are making it but I do agree that stuff like the Quest being cheaper and more accessible will definitely get a lot more people into VR and grow the industry.

GloriousKev
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Once Ghosts of Tabor gets on PSVR2… IT IS ON LIKE DONKEY KONG

Jwillzy
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😮RE4 is incredible, the fact that they can develop games for flat screen and inexpensively convert it to VR can not be overlooked. This opens up so much opportunity for developers and gamers.

Don't sleep on PSVR2.

michaelbeauregard
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PCVR all the way. Whoever is getting into vr now just has more than enough huge quality titles to play: The Oculus PC games before Meta got involved I.e. Stormland, The Climb, Asgards Wrath 1 …, MSFS, Elite Dangerous, The Forest, Subnautica, NMS, Hellblade I could go on forever. While superior to what we usually get now these titles are older hence with hardware advancing a pc to run them is not as expensive as it used to be. Standalone headsets are a nice addition for pc streaming and sports though.

GovernorHS
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I am new to VR (3 days with my Quest 3) so I still need to develop my VR legs, but I am already sold on the entertainment value. I am happy with my purchase.

henrymonroy
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I see PCVR sticking around with the Sim community, but those aren't made exclusively for VR. Great video!

blairlohnes
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It’s hard to sell people a PC when they have a computer in their pocket. The traditional PC market is circling the drain. People get a laptop for school, maybe, plenty just use a higher end iPad. People buy consoles for gaming. A few stragglers like myself still spend on a GPU for a gaming rig but we are the exception not the rule. Days of a PC in every house are pretty much over.

Thezuule
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The reason I do PCVR is because the smaller, more curated audience. Less likely to be playing with a 9 year old on PC

metaphyzxx
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Well id like to think the hybrid games that have been great on psvr2 can become more common as development maybe becomes easier like the mods on pc, i think it delivers the AAA budget with far less risk for these developers. As much as i too love mobile vr, the AAA games are really the only ones that are going to bring more mainstream gamers to the medium in my opinion. So i think that should be a much bigger focus for at least sony. Quest is great but its just still not quite the fidelity that is going to bring people in id think. But if we had enough hybrid games like GT7 and RE that people already are gonna buy anyway, they would be far more likely to say “i already technically have all these games w vr mode, might as well check it out”…. Then more people will be brought in, and then developers can build less risky, vr from the ground up games in the future.

frankdux
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Lots of great points man. Appreciate hearing your thoughts on stuff like this. Glad you're all good after the surgery!

JuvyThaKid
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I believe both PCVR and Meta are the future of the industry. Both platforms have their strengths and even cater to different types of gamers.

josephwilson
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Gonna miss pcvr. Honestly haven’t used my pimax 5k since getting a quest 3. Only thing bringing me back to pc is replaying boneworks and HL:A and even then I use steam link or air link

CarterDoesVR
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I agree with your points for the most part, but completely disagree with you when you said " there's no need for PC VR ".
I recently hooked up my Quest 3 to my PC to play the first Asgards Wrath and Alyx and holy hell the difference is insane! Nothing comes close to that kind of experience

DarkReturns
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I don't get this idea that PSVR 2 isn't doing well compared to quest 2 and 3, it's been out in less than a year and released 4 triple A vr titles, more than both quest 2 and 3 combined. dominating the vr award show. People cite the Amazon sales number but just until recently in most places the PSVR 2 was only available for purchase directly through Sony so we had no way of gauging its sale unless if Sony provided it. Whereas the quest was available in major retailers, it doesn't make sense to compare them. I think once Sony reveals it to investors in the next conference is when we can have a better idea.

gluttony
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PSVR is too limited for me, you are stuck with whatever games are released on it and there is no modding scene, I love the fact there is so much choice on PC and modding just makes so much sense to expand the VR library. If we could get the PSvr working on PC too then it would win.

heilong
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PCVR and mobile VR are two different segments of the VR gaming industry. Just as PC gaming and smartphone gaming are two different segments of the flat gaming industry. And for exactly the same reasons. People have been claiming that PC is dead/dying/in the past/whatever for decades, and yet there has always remained a place for more powerful computing capabilities in a larger form factor.

Smartphones are cheaper, and there are more of them out there. According to the things you're saying in this video, flat PC gaming shouldn't exist by now either, and everyone should have moved onto the more popular platform. But mobile chipsets come with significant limitations not just in terms of graphics but also in scope of what's possible in game play. Smartphone games are necessarily different in nature than PC games due to these limitations. And that means they appeal more to a different audience.

The audience for PCVR isn't just stuck in its ways and unwilling to accept change as seems to be suggested in this video. Some portion has moved to mobile VR because that's what they really wanted in the first place. But the rest is looking for a different kind of gaming experience than you get on a smartphone. _It's a different segment of the market that wants a different experience than what mobile VR offers_.

To suggest that PCVR has no place in the future of the industry is simply ignoring an entire section of the market. Right now, that portion of the industry has slumped and stagnated. But it's not because the market for it doesn't exist, but rather because _the VR industry failed to cater to that market effectively_.

But it won't stay that way forever. That market segment has had money burning in its pockets for something worthwhile to buy for some time now. But what's been on offer has sucked. It's a market which is poised to rebound once the industry gets its act together and offers actually good products.

SargonDragon
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I think things are going phenomenally, and at some stage PCVR will make a comeback as VR becomes more mainstream. I don't think it's done at all, I think it will come full circle

relivoaddad
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I thought it was weird how hard oculus dropped PC VR when you consider how they had already developed their own PC store front; Which is almost impossible to find now.

With the Quest 2 I felt it was unacceptable, I thought it was a giant leap back for VR. We will have to see with the Quest 3 but until we can see Half life Alyx run on a mobile device as is we are not there.

zork